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Escape The Lab 🧪

Escape The Lab 🧪

A Roblox experience owned by Mysterious Entertainment.

PuzzleENpuzzleescape roomhorror

Description (written by the developer; not a statement by this register)

🚪 Welcome to Escape The Lab! 🧪 🧠 You weren't chosen for your strength... You weren't chosen for your speed... You were chosen because you can THINK. 😨 Trapped inside a secret underground laboratory, you'll face dangerous experiments, mind-bending puzzles, and impossible challenges. 🔑 Make your way through 70 unique levels filled with obstacles, surprises, and hidden secrets. ⚠️ Every room gets harder. ⚠️ Every challenge tests your skill. ⚠️ Can you make it to the end? 🎉 Like the game & join the group for FREE rewards! 🛠️ Found a bug? Let us know in the group! 👍 Don't forget to Like and Favorite to support future updates! 🏆 There are currently 70 levels to conquer! Controls: R2 / RT for console to click on parts! 🚨 The experiment begins NOW...

Last updated by the developer 18 Jul 2026, 15:45 UTC.

6
playing (measured 11 Aug 2026, 03:17 UTC)
264,824
lifetime visits
64%
liked (395 👍 / 219 👎)
1,423
favourites (5.4 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freeze Gun
199 R$
Magic Carpet
99 R$
Speed Coil
29 R$
Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome218,672 · 100.0% win
Halfway there! · progression52,738 · 49.9% win
Escaped · progression13,611 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

64666515 August 2026 — 65 % liked25 August 2026 — 65 % liked4 September 2026 — 66 % liked14 September 2026 — 65 % liked24 September 2026 — 65 % liked4 October 2026 — 64 % liked14 October 2026 — 64 % liked24 October 2026 — 64 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:3064no change
14 Oct 2026, 06:2364no change
4 Oct 2026, 06:2264-1
24 Sept 2026, 06:2165no change
14 Sept 2026, 04:2265-1
4 Sept 2026, 04:1966+1
25 Aug 2026, 02:2365no change
15 Aug 2026, 02:1765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.