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IQ Lab 2

IQ Lab 2

A Roblox experience owned by Xenware Studios.

PuzzleENpuzzlelogicescape room

Description (written by the developer; not a statement by this register)

🧩 Welcome to IQ Lab 2! A spiritual successor to Puzzle Doors and IQ Lab. Put your problem-solving skills to the test across 100 puzzle stages. Each door leads to a new challenge, and the puzzles become increasingly difficult as you progress. Pay attention, think creatively, and use everything around you to find the solution. 🚪 100 stages to complete 🧠 Puzzles that test your logic and observation 🏆 Can you reach the final door?

Last updated by the developer 23 Jul 2026, 04:48 UTC.

16
playing (measured 10 Aug 2026, 15:51 UTC)
149,136
lifetime visits
60%
liked (240 👍 / 159 👎)
1,555
favourites (10.4 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:516first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome160,357 · 100.0% win
Secret · secret6,029 · 9.6% win
Beat the game! · progression2,752 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

52605615 August 2026 — 52 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:4860+8
15 Aug 2026, 07:4852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.