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Spiral Conveyor Tower [Alter-Ego Trend!]

Spiral Conveyor Tower [Alter-Ego Trend!]

A Roblox experience owned by MINUS CCU.

ObbyENobbyspiral fallalter-ego trend

Spiral Conveyor Tower [Alter-Ego Trend!] is an obby experience created on 2026-06-29. The game currently has 69 players online. It has accumulated 580,451 lifetime visits and 45,942 favorites. User engagement metrics show a 74% like percentage. The description lists various gameplay tags including slow fall, spiral fall, and admin abilities.

Description (written by the developer; not a statement by this register)

👋 Welcome to Spiral Conveyor Tower! ⭐ Alter-ego trend! 🏷️ Tags: obby, slow fall, spiral fall tower, sayonara tower, sayonara tower 2, stair tower, climb and jump tower, glide tower, swing tower, bubu tower, phonk tower, tower of candy, math tower, laser challenge tower, slap tower, gear slap tower, troll slap tower, ability slap tower, troll pinning tower, troll hug tower, aura edit tower, admin abilities, vip

Last updated by the developer 9 Aug 2026, 20:58 UTC.

69
playing (measured 10 Aug 2026, 15:31 UTC)
580,451
lifetime visits
74%
liked (1,141 👍 / 398 👎)
67,239
favourites (115.8 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:31169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
119 R$
GOD Admin [PERMANENT]
89 R$
Speed Coil
69 R$
Gravity Coil
29 R$
Admin [PERMANENT]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome531,884 · 100.0% win
Winner · progression39,979 · 16.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0574no change
14 Aug 2026, 23:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.