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🏫 Clean the School!

🏫 Clean the School!

A Roblox experience owned by New Game 1.

SimulatorENcleaning simulatorschoolco-op

🏫 Clean the School! is a simulator experience created on 2026-06-29. The game has recorded 764,939 lifetime visits and currently has 147 players online. It holds 40,761 favorites and maintains an 84% like percentage. The description outlines cleaning mechanics for PC and mobile users within a school setting.

Description (written by the developer; not a statement by this register)

👍 LIKE the game for more UPDATES 👍 FEEDBACK IS APPRECIATED! 🖥️ PC Controls: E or Click – Pick Up / Place Items F – Drop Item Mousewheel - switch item Y – Unlock Mouse 📱 Mobile Controls: TAP - Pick up item Double tap - drop item 🏫 The school is a complete disaster! School supplies and trash are scattered through every classroom, hallway, cafeteria, and gym. Grab your cleaning supplies and transform the mess into a sparkling clean school! 👥 Clean solo or team up with friends! 🗑️ Collect trash, Place items, and organize classrooms! ⭐ Unlock better tools, powerful upgrades, and special abilities! 🏁 Compete for the fastest cleaning times on the leaderboard!

Last updated by the developer 3 Aug 2026, 00:37 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
800,816
lifetime visits
85%
liked (3,094 👍 / 560 👎)
44,065
favourites (55.0 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96271183.510 August 2026 — 271 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -175. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–297 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-175
10 Aug 2026, 14:23271first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE Points
799 R$
OP Super Magnet
199 R$
2x Points
99 R$
[Auto Cleaner] Janitor
49 R$
Speed Cleaner
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome422,156 · 100.0% win
Full Stock! · collection171,776 · 82.4% win
Nice and Clean! · other35,293 · 24.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3785no change
21 Aug 2026, 20:5485+1
14 Aug 2026, 18:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.