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Clean The Gym

Clean The Gym

A Roblox experience owned by NightSync Studio.

SimulatorENcleaning simulationsortingco-op

Clean The Gym is a simulator experience created on 2026-07-07. It currently has 121 players. The game has accumulated 1,266,086 lifetime visits and 63,806 favorites. It maintains a 92% like percentage. The description indicates gameplay involves sorting items and racing for leaderboard times.

Description (written by the developer; not a statement by this register)

👍 THUMBS UP for more UPDATES and a FREE CODE at 1,000 LIKES 👍 🖥️ PC Controls: E or Click - Pickup / Place item F - Drop item R - Inspect item Numbers - Switch item T - Unlock Mouse G - Magic Ability 🎮 Controller Controls: RT - Pickup / Place item RS - Inspect item LT - Drop item Upgrades - Y 💪 Your local Gym has been turned upside down and the equipment is everywhere! Unlock your inner collector and help clean up the mess by sorting thousands of various items hidden around the entire Gym! 👥 Cleanup alone or with friends! 🏁 Race for the fastest times on the leaderboard! 🔓 Earn upgrades and abilities to help make the job easier! ✨ Inspired by Clean the Library and collecting games ✨

Last updated by the developer 21 Aug 2026, 21:16 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
1,305,083
lifetime visits
92%
liked (4,591 👍 / 401 👎)
68,898
favourites (52.8 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99276187.510 August 2026 — 276 players21 August 2026 — 122 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–303 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-23
21 Aug 2026, 20:54122-154
10 Aug 2026, 15:03276first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Inventory [OP]
499 R$
2x Items
149 R$
Head Start
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
5 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3592no change
24 Aug 2026, 14:1992no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 14:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.