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Clean the School!

Clean the School!

A Roblox experience owned by Fourteam Extra.

SimulatorENcleaning simulationschool themeitem sorting

Clean the School! is a simulator experience created on 2026-07-06. It has recorded 3,679,613 lifetime visits and 229 concurrent players. The title holds 28,245 favorites and maintains a 95% like percentage. Players engage in sorting and cleaning tasks within a chaotic classroom setting, utilizing various controls for interaction and item management across PC and console platforms.

Description (written by the developer; not a statement by this register)

👍LIKE + JOIN GROUP👍 PC Controls: E - Interact Q - Drop T - Wipe Save Click - Use Item Console Controls: RT - Interact RT - Place B/O - Drop Y/△ - Cycle Selection D-Pad - Abilities The classroom is in complete chaos and you need to sort, clean, and organize the hundreds of school supplies back where they belong! Sort, clean, and restore 1000+ Classroom items to restore order. It sounds easy... until the chalkboards and desks start stretching farther than they should. ✏️ Sort thousands of school supplies and books ✨ Buy upgrades and become the ultimate janitor 🏆 Clean the classroom and restore order

Last updated by the developer 31 Jul 2026, 16:07 UTC.

82
playing (measured 21 Aug 2026, 21:50 UTC)
3,746,233
lifetime visits
95%
liked (21,076 👍 / 1,103 👎)
28,887
favourites (7.7 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8230619410 August 2026 — 306 players21 August 2026 — 134 players21 August 2026 — 82 players10 August 202621 August 2026
3 measurements spanning 11 days, net -224. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–340 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5082-52
21 Aug 2026, 20:54134-172
10 Aug 2026, 16:32306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
800 R$
+50 Holding Items
299 R$
2x Points
249 R$
Helper (PERMANENT)
129 R$
+5 Holding Items
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Shelf! · collection1,129,792 · 96.2% win
25% Complete! · progression748,004 · 66.4% win
50% Complete! · progression590,294 · 54.9% win
75% Complete! · progression524,137 · 50.9% win
100% Complete! · progression439,980 · 42.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2395no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 04:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.