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[UPD3] Clean the Warehouse!

[UPD3] Clean the Warehouse!

A Roblox experience owned by Cleanup Studio.

SimulatorENorganizationsimulationco-op

Description (written by the developer; not a statement by this register)

👍LIKE AND FAVORITE👍 💾 GAME SAVES FOR THE LEADER 🖥️ PC Controls: LMB - Pickup / Place Q - Drop V - Unlock Camera SCROLL - Cycle Items 🎮 Console Controls: RT - Pickup / Place B/O - Drop DPad - Abilities LT - Cycle Items 📦 The warehouse is overflowing with misplaced packages and supplies! Work your way through endless aisles, organize thousands of items, and bring order back to the warehouse. 👥 Clean up solo or with friends! 📦 Sort thousands of packages and warehouse goods ✨ Unlock upgrades and abilities to speed up your work

Last updated by the developer 26 Jul 2026, 12:20 UTC.

6
playing (measured 11 Aug 2026, 07:20 UTC)
411,905
lifetime visits
89%
liked (2,855 👍 / 345 👎)
15,993
favourites (38.8 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:207first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Points (LIFETIME)
499 R$
VIP
199 R$
2x Points (OP)
149 R$
+3 Carry Amount
129 R$
+2 Carry Amount
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome262,557 · 100.0% win
First Shelf · other104,228 · 64.7% win
25% Cleaned · progression56,085 · 34.7% win
50% Cleaned · progression42,179 · 25.4% win
75% Cleaned · progression36,657 · 23.1% win
Cleaned · other22,314 · 18.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked4 October 2026 — 89 % liked14 October 2026 — 89 % liked24 October 2026 — 89 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2389no change
14 Oct 2026, 02:2289no change
4 Oct 2026, 02:2189no change
24 Sept 2026, 02:2089no change
14 Sept 2026, 00:4889-1
4 Sept 2026, 00:4690no change
24 Aug 2026, 22:5090no change
14 Aug 2026, 22:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.