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[🌧️WEATHER] TRENCH: DECAY

[🌧️WEATHER] TRENCH: DECAY

A Roblox experience owned by studio rook..

ShooterENPvE ShooterWarfareHelldivers II

TRENCH: DECAY is a shooter experience created on 2026-07-01. It records 8,865,750 lifetime visits and 101,388 favorites. Currently, 1,688 users are playing. The title holds a 95% like percentage. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

TRENCH: DECAY is a squad PvE shooter. Fight through a different campaign on each play and contribute to the LIVE world map. 1,000,000 visits in 2 weeks: Use code 1MVISITS for 800 Medals + 3 Cosmetic Crates! Made by TemmieTerra for a Game Jam. BETA release, progress saves! Controls are in the Preferences Menu BETA 1.1.4 Search Tags: Shooter | War | Warfare | Fighting | PVE | FPS | Trench | Helldivers II | Helldivers 2 | Trench Crusade | Trench Face

Last updated by the developer 28 Oct 2026, 09:10 UTC.

1,743
playing (measured 28 Oct 2026, 13:50 UTC)
9,317,356
lifetime visits
95%
liked (50,648 👍 / 2,924 👎)
101,388
favourites (10.9 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3163,3241,8201,7437 October 202628 October 2026
500 measurements spanning 21 days, net +815. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 13:501,743+21
28 Oct 2026, 12:501,722+149
28 Oct 2026, 11:501,573+118
28 Oct 2026, 10:501,455+49
28 Oct 2026, 09:501,406+73
28 Oct 2026, 08:501,333-20
28 Oct 2026, 07:501,353+87
28 Oct 2026, 06:501,266+317
28 Oct 2026, 05:50949-77
28 Oct 2026, 04:501,026-78
28 Oct 2026, 03:501,104-83
28 Oct 2026, 02:501,187-79
28 Oct 2026, 01:501,266-94
28 Oct 2026, 00:501,360+8
27 Oct 2026, 23:501,352+81
27 Oct 2026, 22:501,271-81
27 Oct 2026, 21:501,352-104
27 Oct 2026, 20:501,456+94
27 Oct 2026, 19:501,362-23
27 Oct 2026, 18:501,385first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gilded Bundle [Tiered]
1,499 R$
The Wild West
1,299 R$
The Hallowed Hunters
1,299 R$
Holy Steel
1,299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Enlisted ¡ other1,045,907 ¡ 8.0% win
The Survivor ¡ progression421,093 ¡ 5.7% win
Now that’s a lot of damage! · progression71,833 · 6.9% win
The Equipped ¡ collection53,598 ¡ 4.7% win
Mud on the Boots ¡ progression28,655 ¡ 6.2% win
Old Faithful ¡ progression28,041 ¡ 5.8% win
Light Reading ¡ collection27,537 ¡ 6.1% win
That's Even More Damage! ¡ progression26,519 ¡ 5.6% win
Bunker 100 ¡ progression20,980 ¡ 1.6% win
Blessed Steel ¡ collection20,509 ¡ 3.8% win
Stretcher Bearer ¡ progression19,936 ¡ 3.9% win
Gun Rack ¡ collection18,586 ¡ 3.7% win
Exemplary Service ¡ other17,080 ¡ 2.0% win
Change of Trade ¡ collection16,908 ¡ 3.7% win
Dress Uniform ¡ collection16,761 ¡ 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 202628 October 2026
1622 measurements spanning 75 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1622
Measured (UTC)% likedChange
28 Oct 2026, 13:5095no change
28 Oct 2026, 12:5095no change
28 Oct 2026, 11:5095no change
28 Oct 2026, 10:5095no change
28 Oct 2026, 09:5095no change
28 Oct 2026, 08:5095no change
28 Oct 2026, 07:5095no change
28 Oct 2026, 06:5095no change
28 Oct 2026, 05:5095no change
28 Oct 2026, 04:5095no change
28 Oct 2026, 03:5095no change
28 Oct 2026, 02:5095no change
28 Oct 2026, 01:5095no change
28 Oct 2026, 00:5095no change
27 Oct 2026, 23:5095no change
27 Oct 2026, 22:5095no change
27 Oct 2026, 21:5095no change
27 Oct 2026, 20:5095no change
27 Oct 2026, 19:5095no change
27 Oct 2026, 18:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.