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+1 Jump Keyboard Obbies | ASMR

+1 Jump Keyboard Obbies | ASMR

A Roblox experience owned by Keyboard = Mouse.

ObbyENASMRKeyboard ControlsParkour

The experience +1 Jump Keyboard Obbies | ASMR is an obby genre game created on 2026-07-05. It currently has 2,320 players online. The title has accumulated 3,046,376 lifetime visits and 251,697 favorites. User engagement shows an 85% like percentage. The game features mechanics including double jumps, rebirths, and collectible items.

Description (written by the developer; not a statement by this register)

Welcome to +1 Jump Keyboard Obbies | ASMR 1. Avoid obstacles using your Double Jumps. 2. Reach the end and earn Wins. 3. Collect Jump Power to jump higher. 4. Rebirth, unlock Trails & Auras, and go even farther. 5. Train on Treadmills and buy better Boots. 🎧 ASMR vibes included! Tags: Double Jump, Keyboard, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying,Relaxing, Physics, Ragdoll, Challenge, Jump

Last updated by the developer 31 Jul 2026, 08:21 UTC.

1,465
playing (measured 3 Sept 2026, 13:50 UTC)
5,923,769
lifetime visits
89%
liked (862 👍 / 110 👎)
562,439
favourites (94.9 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4931,6351,0641,46510 August 20263 September 2026
303 measurements spanning 24 days, net +224. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 322–1,806 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 303
Measured (UTC)PlayersChange
3 Sept 2026, 13:501,465-123
3 Sept 2026, 12:501,588+161
3 Sept 2026, 11:501,427+570
3 Sept 2026, 07:50857+86
3 Sept 2026, 06:50771-2
3 Sept 2026, 05:50773+103
3 Sept 2026, 04:50670+8
3 Sept 2026, 03:50662-4
3 Sept 2026, 02:50666-29
3 Sept 2026, 01:50695+55
3 Sept 2026, 00:50640+59
2 Sept 2026, 23:50581-153
2 Sept 2026, 22:50734-19
2 Sept 2026, 21:50753-15
2 Sept 2026, 20:50768-170
2 Sept 2026, 19:50938+16
2 Sept 2026, 18:50922-49
2 Sept 2026, 17:50971-83
2 Sept 2026, 16:501,054-75
2 Sept 2026, 15:501,129first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,400,311 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

85898714 August 20263 September 2026
305 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 305
Measured (UTC)% likedChange
3 Sept 2026, 13:5089no change
3 Sept 2026, 12:5089no change
3 Sept 2026, 11:5089no change
3 Sept 2026, 11:0089no change
3 Sept 2026, 07:5089no change
3 Sept 2026, 06:5089no change
3 Sept 2026, 05:5089no change
3 Sept 2026, 04:5089no change
3 Sept 2026, 03:5089no change
3 Sept 2026, 02:5089no change
3 Sept 2026, 01:5089no change
3 Sept 2026, 00:5089no change
2 Sept 2026, 23:5089no change
2 Sept 2026, 22:5089no change
2 Sept 2026, 21:5089no change
2 Sept 2026, 20:5089no change
2 Sept 2026, 19:5089no change
2 Sept 2026, 18:5089no change
2 Sept 2026, 17:5089no change
2 Sept 2026, 16:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.