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+1 Flip Keyboard Emoji Escape

+1 Flip Keyboard Emoji Escape

A Roblox experience owned by +1 Game Studio.

ObbyENobstacle avoidanceprogression systemASMR

Description (written by the developer; not a statement by this register)

Welcome to +1 Flip Keyboard Emoji Escape! How far can you go before you fall? 🔥 1. Avoid obstacles using your Flips. 2. Reach the end and earn Wins. 3. Collect Jump Power to jump higher. 4. Rebirth, unlock Trails & Auras, and go even farther. 5. Train on Treadmills and buy better Boots. 🎧 ASMR vibes included! 👍 LIKE & FAVORITE for more updates!

Last updated by the developer 15 Jul 2026, 17:39 UTC.

20
playing (measured 10 Aug 2026, 14:04 UTC)
136,089
lifetime visits
95%
liked (254 👍 / 14 👎)
10,554
favourites (77.6 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0442first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome110,551 · 100.0% win
Rebirth! · progression53,850 · 81.2% win
Invite Friend! · social7,463 · 23.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:5295no change
25 Aug 2026, 10:5195no change
15 Aug 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.