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[✨] +1 Speed Per Click 🚗

[✨] +1 Speed Per Click 🚗

A Roblox experience owned by TPC Games.

SimulatorENincrementalcar racingclicker

[✨] +1 Speed Per Click 🚗 is a Roblox experience created on 2026-07-07. The game has accumulated 6,371,302 lifetime visits and currently has 1,115 players. It holds 341,273 favorites and maintains a 97% like percentage. No specific genre is assigned. The description mentions racing mechanics, upgrades, and weekly updates.

Description (written by the developer; not a statement by this register)

Welcome to +1 SPEED PER CLICK 🚗 👍 Next REWARD at 20k LIKES! 🎁 Use codes "RELEASE, 1KLIKE, 2500LIKE, 5KLIKE, 10KLIKE, ENCHANT, DARKMATTER" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! ⚡ x2 Energy every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Energy How to Play: 🚗 Race and earn cash! 🔧 Upgrade your car and boost your speed! 🏎️ Unlock powerful cars and dominate every race! 🔥 Collect exclusive OP cars and become unstoppable! 🏆 Climb the leaderboard and claim the #1 spot! ⏳ Your character keeps progressing even while you’re offline! TAGS: wall, police, brainrot, pets, tycoon, simulator, glider, lucky, lucky block, sand, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train, +1 game

Last updated by the developer 29 Aug 2026, 17:40 UTC.

173
playing (measured 4 Sept 2026, 15:50 UTC)
7,153,312
lifetime visits
96%
liked (15,573 👍 / 585 👎)
379,341
favourites (53.0 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1152,2691,19217310 August 20264 September 2026
330 measurements spanning 25 days, net -2,096. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 330
Measured (UTC)PlayersChange
4 Sept 2026, 15:50173-22
4 Sept 2026, 14:50195-3
4 Sept 2026, 13:50198+9
4 Sept 2026, 12:50189-7
4 Sept 2026, 11:50196+23
4 Sept 2026, 10:50173+27
4 Sept 2026, 09:50146+16
4 Sept 2026, 08:50130-15
4 Sept 2026, 07:50145+22
4 Sept 2026, 06:50123-1
4 Sept 2026, 05:50124-7
4 Sept 2026, 04:50131+16
4 Sept 2026, 03:50115no change
4 Sept 2026, 02:50115-33
4 Sept 2026, 01:50148+5
4 Sept 2026, 00:50143-3
3 Sept 2026, 23:50146+7
3 Sept 2026, 22:50139+14
3 Sept 2026, 21:50125-4
3 Sept 2026, 20:50129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max Rebirth
250 R$
x2 Rebirth
180 R$
x6 Egg Hatch
150 R$
VIP
150 R$
Shiny Hunter
150 R$
Magic Eggs
150 R$
+3 Pet Equip
125 R$
OP Auto Train
100 R$
x2 Training
100 R$
Lucky Eggs
50 R$
x2 Cash
40 R$
Fast Hatch
30 R$
x2 Energy
30 R$
Auto Rebirth
5 R$
Jump Boost
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,584,500 · 100.0% win
Rebirth Master · progression2,105,304 · 68.8% win
Hatch A Pet · collection1,844,914 · 59.7% win
Joined The Group! · social1,197,053 · 41.2% win
15 Minutes Played · other1,085,027 · 39.6% win
1 Hour Played · other222,585 · 12.4% win
1,000 Hatches · collection23,006 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.514 August 20264 September 2026
330 measurements spanning 22 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 330
Measured (UTC)% likedChange
4 Sept 2026, 15:5096no change
4 Sept 2026, 14:5096no change
4 Sept 2026, 13:5096no change
4 Sept 2026, 12:5096no change
4 Sept 2026, 11:5096no change
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.