[✨] +1 Speed Per Click 🚗
A Roblox experience owned by TPC Games.
SimulatorENincrementalcar racingclicker
[✨] +1 Speed Per Click 🚗 is a Roblox experience created on 2026-07-07. The game has accumulated 6,371,302 lifetime visits and currently has 1,115 players. It holds 341,273 favorites and maintains a 97% like percentage. No specific genre is assigned. The description mentions racing mechanics, upgrades, and weekly updates.
Description (written by the developer; not a statement by this register)
Welcome to +1 SPEED PER CLICK 🚗 👍 Next REWARD at 20k LIKES! 🎁 Use codes "RELEASE, 1KLIKE, 2500LIKE, 5KLIKE, 10KLIKE, ENCHANT, DARKMATTER" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! ⚡ x2 Energy every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Energy How to Play: 🚗 Race and earn cash! 🔧 Upgrade your car and boost your speed! 🏎️ Unlock powerful cars and dominate every race! 🔥 Collect exclusive OP cars and become unstoppable! 🏆 Climb the leaderboard and claim the #1 spot! ⏳ Your character keeps progressing even while you’re offline! TAGS: wall, police, brainrot, pets, tycoon, simulator, glider, lucky, lucky block, sand, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train, +1 game
Last updated by the developer 29 Aug 2026, 17:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 15:50 | 173 | -22 |
| 4 Sept 2026, 14:50 | 195 | -3 |
| 4 Sept 2026, 13:50 | 198 | +9 |
| 4 Sept 2026, 12:50 | 189 | -7 |
| 4 Sept 2026, 11:50 | 196 | +23 |
| 4 Sept 2026, 10:50 | 173 | +27 |
| 4 Sept 2026, 09:50 | 146 | +16 |
| 4 Sept 2026, 08:50 | 130 | -15 |
| 4 Sept 2026, 07:50 | 145 | +22 |
| 4 Sept 2026, 06:50 | 123 | -1 |
| 4 Sept 2026, 05:50 | 124 | -7 |
| 4 Sept 2026, 04:50 | 131 | +16 |
| 4 Sept 2026, 03:50 | 115 | no change |
| 4 Sept 2026, 02:50 | 115 | -33 |
| 4 Sept 2026, 01:50 | 148 | +5 |
| 4 Sept 2026, 00:50 | 143 | -3 |
| 3 Sept 2026, 23:50 | 146 | +7 |
| 3 Sept 2026, 22:50 | 139 | +14 |
| 3 Sept 2026, 21:50 | 125 | -4 |
| 3 Sept 2026, 20:50 | 129 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 15:50 | 96 | no change |
| 4 Sept 2026, 14:50 | 96 | no change |
| 4 Sept 2026, 13:50 | 96 | no change |
| 4 Sept 2026, 12:50 | 96 | no change |
| 4 Sept 2026, 11:50 | 96 | no change |
| 4 Sept 2026, 10:50 | 96 | no change |
| 4 Sept 2026, 09:50 | 96 | no change |
| 4 Sept 2026, 08:50 | 96 | no change |
| 4 Sept 2026, 07:50 | 96 | no change |
| 4 Sept 2026, 06:50 | 96 | no change |
| 4 Sept 2026, 05:50 | 96 | no change |
| 4 Sept 2026, 04:50 | 96 | no change |
| 4 Sept 2026, 03:50 | 96 | no change |
| 4 Sept 2026, 02:50 | 96 | no change |
| 4 Sept 2026, 01:50 | 96 | no change |
| 4 Sept 2026, 00:50 | 96 | no change |
| 3 Sept 2026, 23:50 | 96 | no change |
| 3 Sept 2026, 22:50 | 96 | no change |
| 3 Sept 2026, 21:50 | 96 | no change |
| 3 Sept 2026, 20:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.