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UGC Limited Obby [AFK or Play]

UGC Limited Obby [AFK or Play]

A Roblox experience owned by SiBiUGC Creations.

ObbyENAFK grindingUGC rewardsObby

UGC Limited Obby [AFK or Play] is an obby experience created on 2026-07-08. It has 4,372,677 lifetime visits, 881,226 favorites, and an 85% like percentage. Currently, 189 users are playing. The game features gem earning mechanics, boosts, and a save system.

Description (written by the developer; not a statement by this register)

🌟 Welcome to FREE UGC Obby [AFK or Play] ! Play the fun obby or stay AFK to earn gems and claim these FREE UGC items! https://www.roblox.com/communities/155392999/SiBiUGC-Creations#!/about 💰 HOW TO EARN GEMS • 🕓 Earn gems over time • ✅ theres reward for obby 1K, 2K, 3K and 5K • 🎁 Gifts = claim gifts by waiting • 🗓️ Daily = claim daily everyday 🚀 BOOSTS • 👥 +25% gems if you join the group https://www.roblox.com/communities/155392999/SiBiUGC-Creations#!/about • ⭐ +25% gems for Premium • 🧑‍🤝‍🧑 +25% gems if you invite 3 of your friends 💾 SAVE SYSTEM • 🔒 Your gems are saved automatically • ✨ You never lose your progress • 🕓 AFK or Play 🔑 Codes • Use code: 1KLikes, 500KVisits , FixSpin!, 100KGroupMembers • New code at 5K Likes or 1M Visits! ⛔ RULES Exploits, scripts, bots or hacks = BAN Tags (ignore) free ugc, earn, roblox ugc, ugc obby, obby for ugc, afk for ugc, afk grind, afk, free item, ugc reward, limited ugc, reward, obby, fun obby

Last updated by the developer 25 Oct 2026, 09:56 UTC.

175
playing (measured 26 Oct 2026, 00:50 UTC)
4,438,338
lifetime visits
85%
liked (9,240 👍 / 1,579 👎)
881,226
favourites (198.5 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

132411271.51755 October 202626 October 2026
500 measurements spanning 21 days, net -39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–453 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 00:50175+43
25 Oct 2026, 23:50132-44
25 Oct 2026, 22:50176-9
25 Oct 2026, 21:50185-6
25 Oct 2026, 20:50191-31
25 Oct 2026, 19:50222+2
25 Oct 2026, 18:50220+2
25 Oct 2026, 17:50218-37
25 Oct 2026, 16:50255-13
25 Oct 2026, 15:50268-8
25 Oct 2026, 14:50276-10
25 Oct 2026, 13:50286+22
25 Oct 2026, 12:50264-1
25 Oct 2026, 11:50265-10
25 Oct 2026, 10:50275-10
25 Oct 2026, 09:50285+25
25 Oct 2026, 08:50260+32
25 Oct 2026, 07:50228-9
25 Oct 2026, 06:50237+37
25 Oct 2026, 05:50200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Faster UGC (OP)
1,200 R$
5x Faster UGC (OP)
580 R$
Admin Commands
480 R$
[50% OFF] 2x Faster UGC (OP)
144 R$
Flying Carpet
89 R$
Fusion Coil (JUMP + SPEED)
56 R$
Gravity Coil (JUMP HIGHER)
36 R$
Speed Coil (RUN FASTER)
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Getting Free UGC · other2,083,012 · 100.0% win
Easy Obby · progression1,088,488 · 93.7% win
Medium Obby · progression869,109 · 75.7% win
Hard Obby · progression531,737 · 44.1% win
Impossible Obby · progression253,554 · 20.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858886.514 August 202626 October 2026
1562 measurements spanning 72 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1562
Measured (UTC)% likedChange
26 Oct 2026, 00:5085no change
25 Oct 2026, 23:5085no change
25 Oct 2026, 22:5085no change
25 Oct 2026, 21:5085no change
25 Oct 2026, 20:5085no change
25 Oct 2026, 19:5085no change
25 Oct 2026, 18:5085no change
25 Oct 2026, 17:5085no change
25 Oct 2026, 16:5085no change
25 Oct 2026, 15:5085no change
25 Oct 2026, 14:5085no change
25 Oct 2026, 13:5085no change
25 Oct 2026, 12:5085no change
25 Oct 2026, 11:5085no change
25 Oct 2026, 10:5085no change
25 Oct 2026, 09:5085no change
25 Oct 2026, 08:5085no change
25 Oct 2026, 07:5085no change
25 Oct 2026, 06:5085no change
25 Oct 2026, 05:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.