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[RESTOCK] Free UGC Obby (AFK or Play)

[RESTOCK] Free UGC Obby (AFK or Play)

A Roblox experience owned by Nectar Creations.

ObbyENAFK farmingUGC rewardsObby

[RESTOCK] Free UGC Obby (AFK or Play) is an obby experience created on 2025-06-07. It currently has 627 players. The experience has 110,510,634 lifetime visits and 11,361,928 favorites. It holds a 95% like percentage. The game allows players to earn UGC items through AFK play or stage completion.

Description (written by the developer; not a statement by this register)

🌟 Welcome to the Obby For Free UGC (AFK or Play) Play the fun obby or AFK to claim these free UGC items! https://www.roblox.com/catalog?Category=1&CreatorName=Nectar+Creations&CreatorType=Group&salesTypeFilter=1 [How to Earn Points] 🕒 AFK to earn +1 point every second 🎯 Complete stages for +100 points 👯‍♂️ Play with friends to earn +10% points 👍 Like + Join the group to earn +15% points https://www.roblox.com/communities/36041335/Nectar 💎 Premium users earn +25% points 💾 Your progress saves automatically! 🔑 Use code: 500K, 600K 🎉 New code at 700k likes! 💎 Save points to unlock exclusive UGC hairs, UGC faces, UGC hats, and more in future releases! 💰 All UGC items are limited and can be resold on the Marketplace! Tags(Ignore): ugc, free ugc, ugc obby, obby for ugc, afk for ugc, free items, limited ugc, earn ugc, afk, obby, fun obby, easy obby, rainbow obby, platformer, obstacle course, parkour, lava jumps, jump, jumping game, noob obby, anime, gacha, rewards, roblox ugc

Last updated by the developer 1 Sept 2026, 22:36 UTC.

405
playing (measured 4 Sept 2026, 20:50 UTC)
112,123,344
lifetime visits
94%
liked (756,544 👍 / 44,198 👎)
11,489,066
favourites (102.5 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

324829576.540510 August 20264 September 2026
335 measurements spanning 25 days, net -246. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 248–905 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:50405-48
4 Sept 2026, 19:50453-12
4 Sept 2026, 18:50465+6
4 Sept 2026, 17:50459-38
4 Sept 2026, 16:50497-29
4 Sept 2026, 15:50526-57
4 Sept 2026, 14:50583-62
4 Sept 2026, 13:50645+58
4 Sept 2026, 12:50587-13
4 Sept 2026, 11:50600+36
4 Sept 2026, 10:50564+32
4 Sept 2026, 09:50532+24
4 Sept 2026, 08:50508+17
4 Sept 2026, 07:50491+30
4 Sept 2026, 06:50461+21
4 Sept 2026, 05:50440+27
4 Sept 2026, 04:50413+17
4 Sept 2026, 03:50396-17
4 Sept 2026, 02:50413+69
4 Sept 2026, 01:50344first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Faster UGC (OP)
8,000 R$
5x Faster UGC (OP)
4,000 R$
ADMIN PACK
399 R$
Admin Commands
399 R$
[50% OFF] 2x Faster UGC (OP)
399 R$
Jetpack
299 R$
Fusion Coil (JUMP + SPEED + HEAL BUFF)
199 R$
Flying Carpet
99 R$
Speed Coil (RUN FASTER)
99 R$
Gravity Coil (JUMP HIGHER)
99 R$
[OP] FLYING PACK
99 R$
Regen Coil (REGEN HP FAST)
49 R$
[OP] COIL PACK
29 R$
[OP] STARTER PACK
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Road to Free UGC · progression30,662,654 · 82.4% win
Stage 10 · progression23,955,882 · 68.0% win
Trivial Stages · progression22,159,294 · 57.3% win
Stage 20 · progression21,055,308 · 58.5% win
Stage 30 · progression18,038,124 · 51.4% win
Stage 40 · progression15,971,557 · 46.1% win
Easy Stages · progression14,841,425 · 41.2% win
Stage 60 · progression11,336,892 · 34.0% win
Stage 70 · progression9,460,950 · 28.9% win
Medium Stages · progression8,808,284 · 25.6% win
Stage 80 · progression7,749,564 · 23.8% win
Stage 90 · progression5,978,194 · 19.3% win
Challenging Stages · progression4,899,207 · 19.0% win
Stage 110 · progression3,916,749 · 15.5% win
Stage 120 · progression2,966,153 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094no change
4 Sept 2026, 18:5094no change
4 Sept 2026, 17:5094no change
4 Sept 2026, 16:5094no change
4 Sept 2026, 15:5094no change
4 Sept 2026, 14:5094no change
4 Sept 2026, 13:5094no change
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.