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[UPD 3🌙] Noob Incremental

[UPD 3🌙] Noob Incremental

A Roblox experience owned by Ghoulax Games.

SimulatorENincrementalidlenoob

[UPD 3🌙] Noob Incremental is a simulator experience created on 2026-03-30. It has accumulated 36,468,718 lifetime visits and currently has 8,430 players. The game holds 71,150 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Noob Incremental! A massive Incremental game with hundreds of Upgrades, dozens of Stats, multiple Prestige layers, and many Features to explore! ✨ How to play: 🤓 Buy Noobs and make Oof! ⚡ Buy Upgrades and be Stronger! 🍀 Roll Runes and Level them up! 🔥 Prestige and unlock new content! 🏆 Reach the top and become the ultimate Noob! 💎 Roblox Plus players get +10% Oof and +10% Prism! 💖 Join the Group and Like the game for +10% Rune Speed! 🎉 Join the Community Server for +10% Rune Luck! 👥 Credits @GhoulaxDev - Owner & Programmer @Tehleat - Builder @0hxsn - UI Designer @Zyfley - Balancer @0wknh - Some VFX @PurpleDevMusic - Few Musics

Last updated by the developer 24 Aug 2026, 21:53 UTC.

3,542
playing (measured 4 Sept 2026, 08:50 UTC)
41,948,539
lifetime visits
96%
liked (71,293 👍 / 2,753 👎)
73,994
favourites (1.8 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,34510,5226,933.53,54210 August 20264 September 2026
323 measurements spanning 25 days, net -6,980. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,268–11,599 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:503,542+23
4 Sept 2026, 07:503,519+151
4 Sept 2026, 06:503,368+23
4 Sept 2026, 05:503,345-19
4 Sept 2026, 04:503,364+14
4 Sept 2026, 03:503,350-79
4 Sept 2026, 02:503,429-100
4 Sept 2026, 01:503,529-96
4 Sept 2026, 00:503,625-39
3 Sept 2026, 23:503,664-53
3 Sept 2026, 22:503,717-220
3 Sept 2026, 21:503,937-100
3 Sept 2026, 20:504,037-150
3 Sept 2026, 19:504,187-96
3 Sept 2026, 18:504,283-72
3 Sept 2026, 17:504,355-15
3 Sept 2026, 16:504,370+66
3 Sept 2026, 15:504,304+84
3 Sept 2026, 14:504,220+118
3 Sept 2026, 13:504,102first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#60 Top revisited

Growth

3070506021 August 20264 September 2026
325 measurements spanning 14 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–76 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 325
Measured (UTC)Rank on Top revisitedChange
4 Sept 2026, 08:2560no change
4 Sept 2026, 07:2560no change
4 Sept 2026, 06:2560no change
4 Sept 2026, 05:2560no change
4 Sept 2026, 04:2560no change
4 Sept 2026, 03:2560no change
4 Sept 2026, 02:2560no change
4 Sept 2026, 01:2560no change
4 Sept 2026, 00:2560no change
3 Sept 2026, 23:2560no change
3 Sept 2026, 22:2560no change
3 Sept 2026, 21:2560no change
3 Sept 2026, 20:2560no change
3 Sept 2026, 19:2560+3
3 Sept 2026, 18:2557no change
3 Sept 2026, 17:2557no change
3 Sept 2026, 16:2557no change
3 Sept 2026, 15:2557no change
3 Sept 2026, 14:2557no change
3 Sept 2026, 13:2557first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Miner Master
699 R$
Swords Master
699 R$
Rune Master
699 R$
Prism Master
599 R$
Minion Master
599 R$
Noobs Master
499 R$
Luck Master
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096no change
3 Sept 2026, 14:5096no change
3 Sept 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.