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[UPD 3🌙] Noob Incremental

[UPD 3🌙] Noob Incremental

A Roblox experience owned by Ghoulax Games.

SimulatorENincrementalidlenoob

[UPD 3🌙] Noob Incremental is a simulator experience from 2026 with over 49 million lifetime visits. It records 5,844 playing now, a like rating of 96%, 76,574 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Noob Incremental! A massive Incremental game with hundreds of Upgrades, dozens of Stats, multiple Prestige layers, and many Features to explore! ✨ How to play: 🤓 Buy Noobs and make Oof! ⚡ Buy Upgrades and be Stronger! 🍀 Roll Runes and Level them up! 🔥 Prestige and unlock new content! 🏆 Reach the top and become the ultimate Noob! 💎 Roblox Plus players get +10% Oof and +10% Prism! 💖 Join the Group and Like the game for +10% Rune Speed! 🎉 Join the Community Server for +10% Rune Luck! 👥 Credits @GhoulaxDev - Owner & Programmer @Tehleat - Builder @0hxsn - UI Designer @Zyfley - Balancer @0wknh - Some VFX @PurpleDevMusic - Few Musics

Last updated by the developer 25 Oct 2026, 20:50 UTC.

4,066
playing (measured 26 Oct 2026, 00:50 UTC)
52,001,086
lifetime visits
96%
liked (75,262 👍 / 3,009 👎)
78,125
favourites (1.5 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,0686,2824,6754,0665 October 202626 October 2026
500 measurements spanning 21 days, net +695. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,586–6,764 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 00:504,066-94
25 Oct 2026, 23:504,160-189
25 Oct 2026, 22:504,349-337
25 Oct 2026, 21:504,686-139
25 Oct 2026, 20:504,825-82
25 Oct 2026, 19:504,907-77
25 Oct 2026, 18:504,984-72
25 Oct 2026, 17:505,056-52
25 Oct 2026, 16:505,108-19
25 Oct 2026, 15:505,127+43
25 Oct 2026, 14:505,084+108
25 Oct 2026, 13:504,976+59
25 Oct 2026, 12:504,917+101
25 Oct 2026, 11:504,816+105
25 Oct 2026, 10:504,711+187
25 Oct 2026, 09:504,524+248
25 Oct 2026, 08:504,276+114
25 Oct 2026, 07:504,162+85
25 Oct 2026, 06:504,077+81
25 Oct 2026, 05:503,996first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#72 Top revisited

Growth

1480477221 August 202626 October 2026
1123 measurements spanning 65 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–90 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 1123
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 01:2572no change
26 Oct 2026, 00:2572+1
25 Oct 2026, 23:2571no change
25 Oct 2026, 22:2571-1
25 Oct 2026, 21:2572no change
25 Oct 2026, 20:2572no change
25 Oct 2026, 19:2572no change
25 Oct 2026, 18:2572no change
25 Oct 2026, 17:2572+39
25 Oct 2026, 16:2533no change
25 Oct 2026, 15:2533no change
25 Oct 2026, 14:2533no change
25 Oct 2026, 13:2533no change
25 Oct 2026, 12:2533no change
25 Oct 2026, 11:2533no change
25 Oct 2026, 10:2533no change
25 Oct 2026, 09:2533no change
25 Oct 2026, 08:2533no change
25 Oct 2026, 07:2533no change
25 Oct 2026, 06:2533first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Rune Master
699 R$
Card Master
699 R$
Miner Master
699 R$
Swords Master
699 R$
Minion Master
599 R$
Prism Master
599 R$
Luck Master
499 R$
Noobs Master
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1556 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096no change
25 Oct 2026, 16:5096no change
25 Oct 2026, 15:5096no change
25 Oct 2026, 14:5096no change
25 Oct 2026, 13:5096no change
25 Oct 2026, 12:5096no change
25 Oct 2026, 11:5096no change
25 Oct 2026, 10:5096no change
25 Oct 2026, 09:5096no change
25 Oct 2026, 08:5096no change
25 Oct 2026, 07:5096no change
25 Oct 2026, 06:5096no change
25 Oct 2026, 05:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.