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Fly IT!

Fly IT!

A Roblox experience owned by Ascension-Games.

SimulatorENflight simulationupgrade mechanicsprocedural generation

Fly IT! (2026) is a simulator game on Roblox, measured at over 1.4 million lifetime visits. It records 96 playing now, a like rating of 56%, 73,920 favourites.

Description (written by the developer; not a statement by this register)

🚀 Launch. Fly. Upgrade. Repeat. 🛩️ Shoot your plane from a GIANT slingshot and fly as far as you can! 🌎 Explore an endless procedural generated world filled with unique biomes. 💰 Earn money and XP during every flight. 🔧 Upgrade your slingshot, runway, engines, wings, fuel, handling, and more. ✈️ Unlock powerful new aircraft as you progress. 🐾 Collect rare pets that increase your rewards. 🎯 Complete missions and reach distance milestones. 🏆 Take part in events and climb the global leaderboards. How far can YOU fly? Help us improve! Share your feedback on bugs, issues and ideas in our community forum! 🛫

Last updated by the developer 10 Sept 2026, 21:10 UTC.

96
playing (measured 11 Sept 2026, 04:50 UTC)
1,435,764
lifetime visits
56%
liked (1,627 👍 / 1,259 👎)
74,874
favourites (52.1 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

961,573834.530 August 202611 September 2026
290 measurements spanning 12 days, net -627. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 290
Measured (UTC)PlayersChange
11 Sept 2026, 04:5096-14
11 Sept 2026, 03:50110+3
11 Sept 2026, 02:50107-58
11 Sept 2026, 01:50165+21
11 Sept 2026, 00:50144-92
10 Sept 2026, 23:50236-7
10 Sept 2026, 22:50243-5
10 Sept 2026, 21:50248+12
10 Sept 2026, 20:50236-67
10 Sept 2026, 19:50303-34
10 Sept 2026, 18:50337-47
10 Sept 2026, 17:50384+55
10 Sept 2026, 16:50329-14
10 Sept 2026, 15:50343+59
10 Sept 2026, 14:50284-10
10 Sept 2026, 13:50294+32
10 Sept 2026, 12:50262+14
10 Sept 2026, 11:50248+66
10 Sept 2026, 10:50182+29
10 Sept 2026, 09:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Planekit A320
699 R$
F16 Fighter Jet
499 R$
2x Tokens
449 R$
VIP
399 R$
2x Cash
399 R$
Lucky
349 R$
Supernova Launch
199 R$
Thunderclap Launch
199 R$
Aurora Borealis Trail
149 R$
Phoenix Fire Trail
149 R$
Plasma Core Exhaust
149 R$
Toxic Overdrive Exhaust
149 R$
PetSlot5
119 R$
PetSlot4
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

495652.530 August 202619 October 2026
294 measurements spanning 50 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 294
Measured (UTC)% likedChange
19 Oct 2026, 01:0156no change
9 Oct 2026, 01:0056no change
29 Sept 2026, 01:0056no change
19 Sept 2026, 00:5356+1
11 Sept 2026, 04:5055no change
11 Sept 2026, 03:5055no change
11 Sept 2026, 02:5055no change
11 Sept 2026, 01:5055no change
11 Sept 2026, 00:5055no change
10 Sept 2026, 23:5055no change
10 Sept 2026, 22:5055no change
10 Sept 2026, 21:5055no change
10 Sept 2026, 20:5055no change
10 Sept 2026, 19:5055no change
10 Sept 2026, 18:5055no change
10 Sept 2026, 17:5055no change
10 Sept 2026, 16:5055no change
10 Sept 2026, 15:5055no change
10 Sept 2026, 14:5055no change
10 Sept 2026, 13:5055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.