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Survive 7 days with VERITY

Survive 7 days with VERITY

A Roblox experience owned by Friendly Ball.

HorrorENhorrorbase-buildingco-op

Survive 7 days with VERITY is a horror experience created on 2026-07-09. The game has accumulated 637,118 lifetime visits and 11,482 favorites. Currently, 96 players are active. The title holds a 39% like percentage. The description mentions building a base and surviving against VERITY.

Description (written by the developer; not a statement by this register)

Build a base with your friends. VERITY is hiding something!! Survive 7 days with VERITY Survive VERITY Horror, VERITY Phase 2, VERITY Horror, verity

Last updated by the developer 8 Aug 2026, 23:23 UTC.

96
playing (measured 10 Aug 2026, 15:20 UTC)
637,118
lifetime visits
40%
liked (207 👍 / 315 👎)
22,809
favourites (35.8 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2083first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ammunition [inf]
1,549 R$
Decorator Pass
349 R$
X2 Stamina
249 R$
Large sack [2X]
79 R$
[LIMITED] Emotes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Campfire · progression3,458 · 100.0% win
Verity's Friend · other2,599 · 100.0% win
First Night · progression2,045 · 86.0% win
3 Nights · progression747 · 28.7% win
5 Nights · progression382 · 12.3% win
First Win · progression105 · 2.2% win
10 Nights · progression54 · 1.3% win
20 Nights · progression7 · 0.00% win
First House · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

38403914 August 2026 — 39 % liked24 August 2026 — 38 % liked3 September 2026 — 38 % liked13 September 2026 — 39 % liked23 September 2026 — 38 % liked3 October 2026 — 38 % liked13 October 2026 — 39 % liked23 October 2026 — 40 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3440+1
13 Oct 2026, 22:3339+1
3 Oct 2026, 22:3238no change
23 Sept 2026, 22:3138-1
13 Sept 2026, 21:2039+1
3 Sept 2026, 21:0838no change
24 Aug 2026, 20:2338-1
14 Aug 2026, 20:2239first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.