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[ROMANCE] BitSlayer

[ROMANCE] BitSlayer

A Roblox experience owned by Helios DevStudios.

SimulatorENdemon-slayingmenu-drivenlife-sim

Description (written by the developer; not a statement by this register)

550 likes for the next code! Codes : CODE3 , CODE4 , SPIN ⚔️ A demon-slaying life-sim you play entirely through the menus — no open world, just your story. Tap through a whole slayer's life six months at a time: born into a clan, awaken a Breathing Style, survive the Final Selection, hunt what moves at night, and pass your blade to an heir. 🌘 Every life is different. Every choice decides what you become. 📜 Menu-driven life-sim — age up event by event 🎭 Create-a-Character: look, clan, home province, calling & childhood 🩸 18 clans across six rarity tiers — an inherited mark if the blood runs right 🌊 6 Breathing Styles, 6 Blood Demon Arts & turn-based night duels 🏯 Climb ten corps ranks from Mizunoto — and stand as a Hashira 👹 Demon-blood corruption: power at the cost of your humanity 🏮 Family, bonds & generational heirs — your bloodline compounds Disclaimer: This project might or might not contain inspired content created

Last updated by the developer 22 Aug 2026, 01:41 UTC.

86
playing (measured 22 Aug 2026, 03:50 UTC)
131,557
lifetime visits
74%
liked (774 👍 / 274 👎)
1,429
favourites (10.9 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8613611110 August 2026 — 136 players21 August 2026 — 104 players21 August 2026 — 115 players21 August 2026 — 103 players21 August 2026 — 111 players22 August 2026 — 100 players22 August 2026 — 100 players22 August 2026 — 116 players22 August 2026 — 86 players10 August 202622 August 2026
9 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–144 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5086-30
22 Aug 2026, 02:50116+16
22 Aug 2026, 01:50100no change
22 Aug 2026, 00:50100-11
21 Aug 2026, 23:50111+8
21 Aug 2026, 22:50103-12
21 Aug 2026, 21:50115+11
21 Aug 2026, 20:54104-32
10 Aug 2026, 20:05136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
499 R$
Noble Scion
299 R$
Bloodline Boon
249 R$
x2 Yen
249 R$
x2 Mastery
199 R$
Extra Saga Slot
199 R$
Auto Roll
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.515 August 2026 — 73 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked15 August 202622 August 2026
9 measurements spanning 6 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Aug 2026, 03:5074no change
22 Aug 2026, 02:5074no change
22 Aug 2026, 01:5074no change
22 Aug 2026, 00:5074no change
21 Aug 2026, 23:5074no change
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474+1
15 Aug 2026, 20:2173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.