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Matilda [HORROR]

Matilda [HORROR]

A Roblox experience owned by Another Horror Game.

HorrorENhorrorescapedoll

Description (written by the developer; not a statement by this register)

Your parents went on a trip. You're home alone... with your sister. Find the doll and escape! 👥 Play solo or with friends 🔊 Headphones recommended 👍 LIKE and ⭐ FAVORITE for updates!

Last updated by the developer 7 Aug 2026, 18:35 UTC.

91
playing (measured 11 Aug 2026, 21:38 UTC)
55,250
lifetime visits
56%
liked (2,519 👍 / 2,003 👎)
66,753
favourites (1208.2 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:3813first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,643,075 · 100.0% win
Prison Ending · progression155,971 · 7.4% win
Fire ENDING! · progression2,234 · 0.20% win
Completed Chapter 2! · progression82 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

54645916 August 2026 — 64 % liked26 August 2026 — 59 % liked5 September 2026 — 54 % liked15 September 2026 — 55 % liked25 September 2026 — 55 % liked5 October 2026 — 55 % liked15 October 2026 — 55 % liked25 October 2026 — 56 % liked5616 August 202625 October 2026
8 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:3656+1
15 Oct 2026, 04:3655no change
5 Oct 2026, 04:3555no change
25 Sept 2026, 04:3555no change
15 Sept 2026, 04:3555+1
5 Sept 2026, 04:3454-5
26 Aug 2026, 04:3459-5
16 Aug 2026, 04:3464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.