[ONE PUNCH] Anime Astral Simulator
A Roblox experience owned by StarX Inc.
SimulatorENanimefighter trainerleaderboard
[ONE PUNCH] Anime Astral Simulator is a simulator experience created on 2026-07-14. It has recorded 47,803,596 lifetime visits and 61,650 favorites. Currently, 23,766 users are playing. The title holds a 97% like percentage.
Description (written by the developer; not a statement by this register)
🎉 Welcome to Anime Astral, become the best fighter trainer! 🎁 Use Code "Release" for some FREE Boosts! 🚀 Explore and be the first to discover a secret fighter! 💪 Collect and train the strongest fighters! 🗺️ Explore the Worlds 🏆 Reach top of leaderboard with your friends! 🌀 Complete gamemodes to receive some rewards! 📱Supports Desktop, Mobile and and all other platforms ⭐ Made with ❤️ by Astral Team
Last updated by the developer 4 Sept 2026, 01:12 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 10:50 | 18,400 | +51 |
| 4 Sept 2026, 09:50 | 18,349 | -91 |
| 4 Sept 2026, 08:50 | 18,440 | -27 |
| 4 Sept 2026, 07:50 | 18,467 | -51 |
| 4 Sept 2026, 06:50 | 18,518 | +43 |
| 4 Sept 2026, 05:50 | 18,475 | -81 |
| 4 Sept 2026, 04:50 | 18,556 | -152 |
| 4 Sept 2026, 03:50 | 18,708 | +206 |
| 4 Sept 2026, 02:50 | 18,502 | -239 |
| 4 Sept 2026, 01:50 | 18,741 | -20 |
| 4 Sept 2026, 00:50 | 18,761 | -247 |
| 3 Sept 2026, 23:50 | 19,008 | -248 |
| 3 Sept 2026, 22:50 | 19,256 | -242 |
| 3 Sept 2026, 21:50 | 19,498 | -217 |
| 3 Sept 2026, 20:50 | 19,715 | -427 |
| 3 Sept 2026, 19:50 | 20,142 | -336 |
| 3 Sept 2026, 18:50 | 20,478 | -144 |
| 3 Sept 2026, 17:50 | 20,622 | +93 |
| 3 Sept 2026, 16:50 | 20,529 | -78 |
| 3 Sept 2026, 15:50 | 20,607 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#22 Top revisited#55 Top playing now
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 4 Sept 2026, 10:25 | 22 | no change |
| 4 Sept 2026, 09:25 | 22 | no change |
| 4 Sept 2026, 08:25 | 22 | no change |
| 4 Sept 2026, 07:25 | 22 | no change |
| 4 Sept 2026, 06:25 | 22 | no change |
| 4 Sept 2026, 05:25 | 22 | no change |
| 4 Sept 2026, 04:25 | 22 | no change |
| 4 Sept 2026, 03:25 | 22 | no change |
| 4 Sept 2026, 02:25 | 22 | no change |
| 4 Sept 2026, 01:25 | 22 | no change |
| 4 Sept 2026, 00:25 | 22 | no change |
| 3 Sept 2026, 23:25 | 22 | no change |
| 3 Sept 2026, 22:25 | 22 | no change |
| 3 Sept 2026, 21:25 | 22 | no change |
| 3 Sept 2026, 20:25 | 22 | no change |
| 3 Sept 2026, 19:25 | 22 | -9 |
| 3 Sept 2026, 18:25 | 31 | no change |
| 3 Sept 2026, 17:25 | 31 | no change |
| 3 Sept 2026, 16:25 | 31 | no change |
| 3 Sept 2026, 15:25 | 31 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 10:50 | 97 | no change |
| 4 Sept 2026, 09:50 | 97 | no change |
| 4 Sept 2026, 08:50 | 97 | no change |
| 4 Sept 2026, 07:50 | 97 | no change |
| 4 Sept 2026, 06:50 | 97 | no change |
| 4 Sept 2026, 05:50 | 97 | no change |
| 4 Sept 2026, 04:50 | 97 | no change |
| 4 Sept 2026, 03:50 | 97 | no change |
| 4 Sept 2026, 02:50 | 97 | no change |
| 4 Sept 2026, 01:50 | 97 | no change |
| 4 Sept 2026, 00:50 | 97 | no change |
| 3 Sept 2026, 23:50 | 97 | no change |
| 3 Sept 2026, 22:50 | 97 | no change |
| 3 Sept 2026, 21:50 | 97 | no change |
| 3 Sept 2026, 20:50 | 97 | no change |
| 3 Sept 2026, 19:50 | 97 | no change |
| 3 Sept 2026, 18:50 | 97 | no change |
| 3 Sept 2026, 17:50 | 97 | no change |
| 3 Sept 2026, 16:50 | 97 | no change |
| 3 Sept 2026, 15:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.