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Domino Lab!

Domino Lab!

A Roblox experience owned by Sparkcade.

SimulatorENsatisfyingphysics simulationco-op building

Description (written by the developer; not a statement by this register)

✨ Welcome to Domino Lab! 🚶 Walk to automatically place dominos and build HUGE chains! 🔥 Knock them down for SUPER satisfying chain reactions! 💰 Create longer streaks to earn more Cash! 🤪 Unlock hilarious Poop, Party Popper, dynamite and Brainrot Bricks! 🎳 Launch Bowling Balls, inflateable chickens, and other crazy toys into your creations! 💥 Cause chaos with TNT, Black Holes and Earthquakes! 👥 Invite your friends, connect your chains and build together! 🎁 Complete Daily Tasks and return every day for rewards! 👍 Like and Favorite the game for future updates! 🔔 Follow for game updates!

Last updated by the developer 19 Aug 2026, 14:12 UTC.

38
playing (measured 21 Aug 2026, 20:54 UTC)
66,706
lifetime visits
47%
liked (14 👍 / 16 👎)
9,956
favourites (149.3 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4382113 August 2026 — 4 players21 August 2026 — 38 players13 August 202621 August 2026
2 measurements spanning 8 days, net +34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5438+34
13 Aug 2026, 14:494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Dominos
590 R$
Double Cash
149 R$
HUGE
149 R$
Extra slots
45 R$
Starter Pack: Sparkbot Brick + 5,000 Cash + 50 Cap
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

466354.516 August 2026 — 63 % liked21 August 2026 — 62 % liked26 August 2026 — 57 % liked5 September 2026 — 53 % liked15 September 2026 — 52 % liked25 September 2026 — 48 % liked5 October 2026 — 46 % liked15 October 2026 — 46 % liked25 October 2026 — 47 % liked4716 August 202625 October 2026
9 measurements spanning 70 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4847+1
15 Oct 2026, 14:4846no change
5 Oct 2026, 14:4746-2
25 Sept 2026, 14:4748-4
15 Sept 2026, 14:4552-1
5 Sept 2026, 14:3853-4
26 Aug 2026, 14:3757-5
21 Aug 2026, 20:5462-1
16 Aug 2026, 14:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.