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Hex

Hex

A Roblox experience owned by Summit Productions Development.

AdventureEN2D platformerVex-inspiredObstacle course

Description (written by the developer; not a statement by this register)

hex is a 2D platformer game inspired by vex pc controls: SPACE - JUMP S - SLIDE A/D - MOVE touch controls: < > BUTTONS - MOVE JUMP BUTTON SLIDE BUTTON console controls: A - JUMP X/DPAD DOWN - SLIDE LEFT STICK OR DPAD L/R - MOVE

Last updated by the developer 1 Aug 2026, 13:20 UTC.

19
playing (measured 10 Aug 2026, 17:36 UTC)
48,245
lifetime visits
37%
liked (155 👍 / 268 👎)
615
favourites (12.7 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Double Shards
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

X · other88,435 · 100.0% win
E · other88,429 · 100.0% win
H · other88,419 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3716 August 2026 — 37 % liked26 August 2026 — 37 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:1837no change
16 Aug 2026, 02:1737first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.