Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Superhero Tycoon [😱 TEAMS]

Superhero Tycoon [😱 TEAMS]

A Roblox experience owned by Small Games Entertainment.

Fighting & PvPENsuperhero teamsvillainscombat

Superhero Tycoon [😱 TEAMS] is a roleplay experience created on 2019-03-04. It has accumulated 150,302,100 lifetime visits and 364,681 favorites. Currently, 11 players are active. The game holds a 77% like percentage.

Description (written by the developer; not a statement by this register)

Team up with a group of 4 superheroes or villains, to fight other teams.

Last updated by the developer 9 Apr 2026, 02:45 UTC.

11
playing (measured 10 Aug 2026, 15:16 UTC)
150,302,100
lifetime visits
77%
liked (86,951 👍 / 25,493 👎)
364,860
favourites (2.4 per 1k visits)
4 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cash
2,499 R$
Bunker
750 R$
Rainbow Upgrader
299 R$
Overpowered Pack
249 R$
Extra Upgrader
199 R$
Gravity Pack
199 R$
2X Cash
199 R$
Ruby Dropper
199 R$
Stealth Pack
99 R$
Extra Dropper
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome43,536,573 · 100.0% win
Tycoon Complete · progression350,194 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 13:0277no change
22 Sept 2026, 13:0177no change
12 Sept 2026, 12:5377no change
2 Sept 2026, 12:5277no change
23 Aug 2026, 12:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

83,030,797
YouTube views across 16 matched videos

Most-viewed match: “ROBLOX 2 PLAYER SUPERHERO TYCOON”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 3 Oct 2026, 03:20 UTC.