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Super Villain Tycoon

Super Villain Tycoon

A Roblox experience owned by Super Heroes™.

TycoonENtycoonsuperherofighting

Super Villain Tycoon is a tycoon experience created on 2019-03-21. It records 151 concurrent players, 26,723,248 lifetime visits, and 2,116,871 favorites. The title maintains an 86% like percentage. The game focuses on building mechanics and combat features within the tycoon genre.

Description (written by the developer; not a statement by this register)

😈 Welcome to Super Villain Tycoon! The ultimate tycoon building and fighting game! Construct your tycoon, unlock powerful abilities, and become stronger with every rebirth. Face off against powerful bosses, collect exclusive skins, and defeat enemies with your unique abilities. 🎁 CODE at 5k LIKES 💵 Join the group for a special in-game tag and cash awards! https://www.roblox.com/communities/3020631/Super-Heroes#!/about 🎮 Controls Tab – Inventory Q – Dash E – Interact G – Emote F – Ultimate 👍 If you enjoyed the game, don't forget to leave a like!

Last updated by the developer 30 Apr 2026, 11:14 UTC.

93
playing (measured 21 Aug 2026, 23:50 UTC)
26,791,000
lifetime visits
86%
liked (12,850 👍 / 2,058 👎)
2,120,702
favourites (79.2 per 1k visits)
21 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93164128.510 August 2026 — 164 players21 August 2026 — 117 players21 August 2026 — 128 players21 August 2026 — 106 players21 August 2026 — 93 players10 August 202621 August 2026
5 measurements spanning 11 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–175 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5093-13
21 Aug 2026, 22:50106-22
21 Aug 2026, 21:50128+11
21 Aug 2026, 20:54117-47
10 Aug 2026, 14:04164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Cash
1,199 R$
VIP
599 R$
x2 Cash
399 R$
Rainbow Upgrader
299 R$
Rainbow Dropper
299 R$
Auto Collect
199 R$
Extra Emote Slots!
99 R$
Extra Emote Page!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Tier Crate! · collection6,606,813 · 91.2% win
Silver Tier Crate! · collection6,211,437 · 86.5% win
Gold Tier Crate! · collection4,734,435 · 67.1% win
Millionaire! · other4,033,358 · 55.9% win
Boss Slayer! · progression3,581,455 · 50.9% win
Murderous Intent 12,916,784 · 40.6% win
Diamond Tier Crate! · collection2,877,174 · 40.0% win
Payback! · other1,820,187 · 22.8% win
Assassin 1 · other1,698,899 · 21.3% win
Murderous Intent 2 · other1,223,208 · 14.2% win
Tycoon Completed · progression871,771 · 9.2% win
Team Player! · social721,383 · 11.8% win
Billionaire! · other511,299 · 4.6% win
Murderous Intent 3 · other314,614 · 3.2% win
Assassin 2 · other287,034 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked21 August 202623 August 2026
5 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:4986no change
21 Aug 2026, 23:5086no change
21 Aug 2026, 22:5086no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.