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Escape Brainrot

Escape Brainrot

A Roblox experience owned by Escape Brainrot Community.

AdventureENmazecollectiblesbrainrot meme

Description (written by the developer; not a statement by this register)

👋 Welcome to Escape Brainrot! ✨Each Brainrot has created its own maze full of hidden collectibles, tricky paths, and surprises. 🔍 Search every corner, collect every item, and unlock the exit to complete the maze. But be careful—you'll need to explore everything if you want to escape! 👍 Like and favorite the game to support future updates! tags: brainrot, drum, tung tung sahur, maze, scary

Last updated by the developer 16 Aug 2026, 01:17 UTC.

8
playing (measured 16 Aug 2026, 07:03 UTC)
61,404
lifetime visits
66%
liked (169 👍 / 87 👎)
776
favourites (12.6 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:0311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tung Tung Sahur Bat
199 R$
Slap Tool
149 R$
RayGun
99 R$
Speed Coil
99 R$
Golden Rocket Launcher
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape Brainrot · other87,274 · 100.0% win
First Drum · other55,937 · 100.0% win
Escaped From Tung Tung Sahur · progression14,238 · 80.2% win
Escaped From Ballerina Cappuccina · progression2,509 · 19.6% win
Escaped From Tralalero Tralala · progression1,064 · 34.6% win
Escaped From Brr Brr Patapim · progression393 · 18.9% win
Escaped From Cappuccino Assassino · progression113 · 17.3% win
All Bosses · progression110 · 7.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

65716816 August 2026 — 71 % liked26 August 2026 — 68 % liked5 September 2026 — 66 % liked15 September 2026 — 65 % liked25 September 2026 — 65 % liked5 October 2026 — 66 % liked15 October 2026 — 66 % liked25 October 2026 — 66 % liked6616 August 202625 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0666no change
15 Oct 2026, 07:0566no change
5 Oct 2026, 07:0566+1
25 Sept 2026, 07:0565no change
15 Sept 2026, 07:0565-1
5 Sept 2026, 07:0466-2
26 Aug 2026, 07:0468-3
16 Aug 2026, 07:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.