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+1 Power Anime Destruction

+1 Power Anime Destruction

A Roblox experience owned by Zach Solo Devs.

SimulatorENanimepower progressiondestruction

Description (written by the developer; not a statement by this register)

⚡ GAIN POWER. BREAK EVERYTHING. BECOME UNSTOPPABLE. Start with nothing and train your way to unimaginable strength! Destroy buildings, conquer new anime-inspired worlds, and push your power beyond its limits. 🥊 Train to gain +1 Power 🏙️ Demolish buildings and powerful structures 💰 Earn Cash and upgrade your abilities 🌎 Unlock new ANIME Characters 🔥 Rebirth to grow even stronger 🏆 Climb the leaderboards and become the strongest! 🎁 Join the group for special rewards ⭐ Like and favourite the game for future updates!

Last updated by the developer 9 Aug 2026, 22:10 UTC.

35
playing (measured 11 Aug 2026, 05:34 UTC)
22,339
lifetime visits
83%
liked (39 👍 / 8 👎)
155
favourites (6.9 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kachout Punching Bag
999 R$
Sea Prison Punching Bag
399 R$
Diamond Punching Bag
159 R$
x2 Cash
69 R$
Gold Punching Bag
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

708577.516 August 2026 — 70 % liked26 August 2026 — 84 % liked15 September 2026 — 84 % liked25 September 2026 — 85 % liked5 October 2026 — 83 % liked8316 August 20265 October 2026
5 measurements spanning 50 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 15:0383-2
25 Sept 2026, 15:0285+1
15 Sept 2026, 15:0184no change
26 Aug 2026, 14:5384+14
16 Aug 2026, 14:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.