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[📥 Checkpoints!] TToH Latest Version

[📥 Checkpoints!] TToH Latest Version

A Roblox experience owned by TTOH Games.

ObbyENobstacle coursecheckpoint system330 stages

Description (written by the developer; not a statement by this register)

👋 Welcome to the game! This game has consists of ALL STAGES and there are 330 stages! Although it is difficult to beat them all in one go, you have one very important advantage. Thanks to the checkpoint system in the game, you can continue where you leave off even if you leave the game! So I wish you success in beating all the stages. 👍 If you enjoyed the game, you can like and favourite the game! 💪 Also by joining the group, you can get free chat tag + ;char2 + halo! For more games, you can check out the my group: https://www.roblox.com/communities/9613722

Last updated by the developer 10 Aug 2026, 15:41 UTC.

91
playing (measured 10 Aug 2026, 21:15 UTC)
130,417
lifetime visits
31%
liked (43 👍 / 95 👎)
40,275
favourites (308.8 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:15306first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 50 · progression1,482 · 1.6% win
Stage 100 · progression601 · 0.80% win
Stage 250 · progression178 · 0.30% win
Completed! · progression138 · 0.20% win
Rebirth 1 · progression40 · 0.00% win
Rebirth 3 · progression1 · 0.00% win
Rebirth 5 · progression0 · 0.00% win
Rebirth 10 · progression0 · 0.00% win
Rebirth 25 · progression0 · 0.00% win
Rebirth 50 · progression0 · 0.00% win
Rebirth 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

25312816 August 2026 — 25 % liked26 August 2026 — 31 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:5331+6
16 Aug 2026, 14:5325first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.