Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[✨330 Stages!] TTOH with Checkpoints

[✨330 Stages!] TTOH with Checkpoints

A Roblox experience owned by TTOH Games.

ObbyENobstacle coursecheckpoint systemdifficulty progression

TTOH with Checkpoints is an obby experience created on 2025-05-12. It features 330 stages with a checkpoint system. The game has 14,076,523 lifetime visits, 378,170 favorites, and a 41% like percentage. Currently, 343 players are active.

Description (written by the developer; not a statement by this register)

👋 Welcome to TTOH! This game is made up of both easy and difficult stages and there are 330 stages in total. Although it is difficult to beat them all in one go, you have one very important advantage. Thanks to the checkpoint system in the game, you can continue where you leave off even if you leave the game! So I wish you success in beating all the stages. 👍 Make sure to like and favourite the game! 💪 By joining the group you can get Chat Tag + Free ;char permission! For more games, you can check out the group: https://www.roblox.com/communities/9613722

Last updated by the developer 11 Aug 2026, 18:02 UTC.

94
playing (measured 8 Sept 2026, 23:50 UTC)
15,366,993
lifetime visits
41%
liked (4,241 👍 / 6,072 👎)
402,330
favourites (26.2 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9464036710 August 20268 September 2026
434 measurements spanning 29 days, net -130. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–722 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 434
Measured (UTC)PlayersChange
8 Sept 2026, 23:5094-24
8 Sept 2026, 22:50118-26
8 Sept 2026, 21:50144-62
8 Sept 2026, 20:50206-23
8 Sept 2026, 19:50229-90
8 Sept 2026, 18:50319+24
8 Sept 2026, 17:50295-34
8 Sept 2026, 16:50329-6
8 Sept 2026, 15:50335+56
8 Sept 2026, 14:50279-38
8 Sept 2026, 13:50317+77
8 Sept 2026, 12:50240-42
8 Sept 2026, 11:50282+36
8 Sept 2026, 10:50246+47
8 Sept 2026, 09:50199+25
8 Sept 2026, 08:50174+26
8 Sept 2026, 07:50148-8
8 Sept 2026, 06:50156+24
8 Sept 2026, 05:50132+5
8 Sept 2026, 04:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 50 · progression498,568 · 10.6% win
Stage 100 · progression285,479 · 7.5% win
Stage 200 · progression161,749 · 4.8% win
Stage 300 · progression111,064 · 3.3% win
Determined! · other31,316 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4113 August 202622 October 2026
441 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 441
Measured (UTC)% likedChange
22 Oct 2026, 18:3241no change
12 Oct 2026, 18:3041no change
2 Oct 2026, 18:2441no change
22 Sept 2026, 18:2241no change
12 Sept 2026, 18:2141no change
8 Sept 2026, 23:5041no change
8 Sept 2026, 22:5041no change
8 Sept 2026, 21:5041no change
8 Sept 2026, 20:5041no change
8 Sept 2026, 19:5041no change
8 Sept 2026, 18:5041no change
8 Sept 2026, 17:5041no change
8 Sept 2026, 16:5041no change
8 Sept 2026, 15:5041no change
8 Sept 2026, 14:5041no change
8 Sept 2026, 13:5041no change
8 Sept 2026, 12:5041no change
8 Sept 2026, 11:5041no change
8 Sept 2026, 10:5041no change
8 Sept 2026, 09:5041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.