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[📥 Perma Checkpoints!] TTOH 150 Stages

[📥 Perma Checkpoints!] TTOH 150 Stages

A Roblox experience owned by TTOH Games.

AdventureENparkourobstacle coursecheckpoint system

[📥 Perma Checkpoints!] TTOH 150 Stages is an adventure experience created on 2023-05-28. It currently has 365 players. The game has accumulated 30,850,077 lifetime visits and 336,364 favorites. User engagement metrics show a 40% like percentage.

Description (written by the developer; not a statement by this register)

This game is made up of both easy and difficult stages and there are 150 stages in total. However, each stage has its own checkpoint system and even if you leave the game, you can continue where you leave off. INFO : If you are a VIP Server Owner, lots of fun commands are waiting for you! If you are looking for more funny parkour games, you can check out our group! : https://www.roblox.com/communities/9613722

Last updated by the developer 11 Aug 2026, 18:20 UTC.

490
playing (measured 4 Sept 2026, 19:50 UTC)
32,132,206
lifetime visits
40%
liked (9,091 👍 / 13,381 👎)
350,383
favourites (10.9 per 1k visits)
28 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12872042449010 August 20264 September 2026
334 measurements spanning 25 days, net +247. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–809 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 334
Measured (UTC)PlayersChange
4 Sept 2026, 19:50490-38
4 Sept 2026, 18:50528+1
4 Sept 2026, 17:50527+10
4 Sept 2026, 16:50517-41
4 Sept 2026, 15:50558+65
4 Sept 2026, 14:50493+22
4 Sept 2026, 13:50471+29
4 Sept 2026, 12:50442+97
4 Sept 2026, 11:50345+30
4 Sept 2026, 10:50315+47
4 Sept 2026, 09:50268+21
4 Sept 2026, 08:50247+23
4 Sept 2026, 07:50224+50
4 Sept 2026, 06:50174+26
4 Sept 2026, 05:50148-24
4 Sept 2026, 04:50172-10
4 Sept 2026, 03:50182+8
4 Sept 2026, 02:50174-43
4 Sept 2026, 01:50217+4
4 Sept 2026, 00:50213first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Congrats! · other398,788 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4021 August 20264 September 2026
335 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 19:5040no change
4 Sept 2026, 18:5040no change
4 Sept 2026, 17:5040no change
4 Sept 2026, 16:5040no change
4 Sept 2026, 15:5040no change
4 Sept 2026, 14:5040no change
4 Sept 2026, 13:5040no change
4 Sept 2026, 12:5040no change
4 Sept 2026, 11:5040no change
4 Sept 2026, 10:5040no change
4 Sept 2026, 09:5040no change
4 Sept 2026, 08:5040no change
4 Sept 2026, 07:5040no change
4 Sept 2026, 06:5040no change
4 Sept 2026, 05:5040no change
4 Sept 2026, 04:5040no change
4 Sept 2026, 03:5040no change
4 Sept 2026, 02:5040no change
4 Sept 2026, 01:5040no change
4 Sept 2026, 00:5040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.