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[UPD 1.6] Idle Cultivation [OPEN TEST]

[UPD 1.6] Idle Cultivation [OPEN TEST]

A Roblox experience owned by Salt Mountain.

RacingENxianxiaidle_rpgoffline_progression

Description (written by the developer; not a statement by this register)

Cultivate qi, break through realms, and climb from Body Awakening in this 2D idle cultivation RPG. Refine your dao while offline, awaken bloodlines and talents, gather treasures, join a sect, and explore for loot all to rise to greater heights. ⚠️ In heavy development. Expect bugs, shutdowns, and frequent updates. There will be NO data resets. Xianxia / cultivation genre. Inspired by Overmortal, the Er Gen universe, and Regressor's Tale of Cultivation. Codes: OpenTest! ACultivatorTooStrong? Upd1.6 50ccu ImTrollingWithTheseBugs

Last updated by the developer 15 Aug 2026, 07:11 UTC.

46
playing (measured 15 Aug 2026, 14:01 UTC)
16,613
lifetime visits
87%
liked (1,559 👍 / 240 👎)
3,816
favourites (229.7 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:0154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Spinner Luck
799 R$
Bloodline Container
239 R$
Kismet
79 R$
Double Offline Earnings
79 R$
Easy Days
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828784.516 August 2026 — 85 % liked26 August 2026 — 82 % liked5 September 2026 — 87 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 16:3587+5
26 Aug 2026, 16:3282-3
16 Aug 2026, 16:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.