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+1 Jump Zombie Keyboard Escape

+1 Jump Zombie Keyboard Escape

A Roblox experience owned by GFY Games.

ObbyENzombie escapejump mechanicleaderboards

Description (written by the developer; not a statement by this register)

🦘 26 stages of zombie escape — every level gives you +1 EXTRA JUMP! 🌀 Unlock trails, auras, dino pets & satisfying keycap sounds 🔄 Rebirth for permanent XP multipliers (up to 16x!) 🏆 Global leaderboards — race your friends to Top Level & Top Wins 🎁 Join GFY Games group for a FREE 15,000 XP reward! ⚡ New updates + codes every week — follow the group so you don't miss them!

Last updated by the developer 11 Aug 2026, 10:52 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
315,035
lifetime visits
76%
liked (130 👍 / 41 👎)
12,712
favourites (40.4 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

461067610 August 2026 — 106 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–115 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-60
10 Aug 2026, 15:08106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74767516 August 2026 — 74 % liked21 August 2026 — 76 % liked16 August 202621 August 2026
2 measurements spanning 5 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5476+2
16 Aug 2026, 15:1674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.