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Evermortal: Cultivation [🔥RELEASE]

Evermortal: Cultivation [🔥RELEASE]

A Roblox experience owned by Miki and Miffy Games.

RacingENcultivationidlerpg

Description (written by the developer; not a statement by this register)

🐉 Welcome to Evermortal 🐉 Cultivate Qi, break through your limits, and climb from a mortal to something more. Roll for rare Talents and Spirit Roots, join a sect and spar its elders, and when this life reaches its peak, ascend — each life making the next one stronger. Your cultivation continues even while you're away. [How To Cultivate] • Qi gathers on its own — meditate to speed it up • When the orb is full, press BREAKTHROUGH to advance • Spend Qi on Techniques to raise your rate • Roll Talents and Spirit Roots for rare multipliers

Last updated by the developer 24 Aug 2026, 03:53 UTC.

23
playing (measured 24 Aug 2026, 11:06 UTC)
2,947
lifetime visits
98%
liked (61,881 👍 / 1,303 👎)
133,978
favourites (45462.5 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 11:0619first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Dao Marks
799 R$
Faster Cultivation Speed
299 R$
1.5x Spirit Stones
199 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome559,762 · 37.9% win
Ascended · progression228,948 · 14.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

90989424 August 2026 — 90 % liked4 September 2026 — 97 % liked14 September 2026 — 98 % liked25 September 2026 — 98 % liked5 October 2026 — 98 % liked15 October 2026 — 98 % liked25 October 2026 — 98 % liked24 August 202625 October 2026
7 measurements spanning 62 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:1698no change
15 Oct 2026, 13:1598no change
5 Oct 2026, 13:0898no change
25 Sept 2026, 13:0898no change
14 Sept 2026, 23:5298+1
4 Sept 2026, 23:3797+7
24 Aug 2026, 11:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
12 October 2026
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5 October 2026
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28 September 2026
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21 September 2026
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14 September 2026
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7 September 2026
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31 August 2026
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24 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.