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Deathmatch 💀 [FPS]

Deathmatch 💀 [FPS]

A Roblox experience owned by Deathmatch Community!.

ShooterENFPSDeathmatchPrestige System

Description (written by the developer; not a statement by this register)

Classic Roblox FPS shooter! Gamemodes like FFA, Teams, Capture the flag, and more! 🔫 Master classic weapons 🎨 Unlock rare skins 🏆 Build insane win streaks ⭐ Level up & climb through Prestiges Code: release

Last updated by the developer 12 Aug 2026, 18:47 UTC.

19
playing (measured 13 Aug 2026, 20:49 UTC)
4,941
lifetime visits
71%
liked (480 👍 / 196 👎)
3,885
favourites (786.3 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Bundle
599 R$
Dragon Bundle
249 R$
2x XP
139 R$
Battle Axe Bundle
99 R$
Bonus Ability Button
89 R$
2x Coins
49 R$
Pumpkin Magnet Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome830,930 · 100.0% win
Killer · progression749,099 · 100.0% win
On Fire · progression749,086 · 100.0% win
Nuclear · other234 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

507160.517 August 2026 — 50 % liked27 August 2026 — 61 % liked6 September 2026 — 65 % liked16 September 2026 — 61 % liked27 September 2026 — 66 % liked7 October 2026 — 70 % liked17 October 2026 — 71 % liked17 August 202617 October 2026
7 measurements spanning 60 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 02:4771+1
7 Oct 2026, 02:1570+4
27 Sept 2026, 02:0866+5
16 Sept 2026, 23:2061-4
6 Sept 2026, 23:1965+4
27 Aug 2026, 23:0661+11
17 Aug 2026, 23:0450first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
21 August 2026
Roblox entity thumbnail
13 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.