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[NEW] Oof's Difficulty Chart Obby

[NEW] Oof's Difficulty Chart Obby

A Roblox experience owned by RAGE RAGE RAGE STUDIO.

ObbyENdifficulty chartparkourhard obby

Description (written by the developer; not a statement by this register)

Welcome to Oof's Difficulty Chart Obby! Can you beat all 241 stages and conquer all 8 difficulties? 🏆 Progress through 8 increasingly difficult sections 🪙 Collect coins as you complete stages ✨ Unlock trails, auras, and halos ♻️ Rebirth to earn even more coins 🎯 Complete practice obbies to improve your skills 🏁 Race your friends and see who can finish first 🔄 Press R or use the Respawn button to reset How far can you make it? 👍 Like the game and ⭐ Favorite if you enjoy! Tags: obby, difficulty chart obby, difficulty chart, DCO, parkour, obstacle course, hard obby, rage obby, racing, speedrun, wraparound, obby but, crashout, noob, difficulty obby, impossible, nearly, platformer

Last updated by the developer 7 Sept 2026, 19:15 UTC.

82
playing (measured 23 Sept 2026, 00:50 UTC)
304,434
lifetime visits
65%
liked (459 👍 / 246 👎)
1,208
favourites (4.0 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

82185133.522 Sept 2026, 15:30 — 185 players22 Sept 2026, 15:50 — 151 players22 Sept 2026, 16:50 — 178 players22 Sept 2026, 17:50 — 175 players22 Sept 2026, 18:50 — 148 players22 Sept 2026, 19:50 — 136 players22 Sept 2026, 20:50 — 116 players22 Sept 2026, 21:50 — 132 players22 Sept 2026, 22:50 — 125 players22 Sept 2026, 23:50 — 128 players23 Sept 2026, 00:50 — 82 players22 Sept 2026, 15:3023 Sept 2026, 00:50
11 measurements taken within a single day, net -103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–200 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 00:5082-46
22 Sept 2026, 23:50128+3
22 Sept 2026, 22:50125-7
22 Sept 2026, 21:50132+16
22 Sept 2026, 20:50116-20
22 Sept 2026, 19:50136-12
22 Sept 2026, 18:50148-27
22 Sept 2026, 17:50175-3
22 Sept 2026, 16:50178+27
22 Sept 2026, 15:50151-34
22 Sept 2026, 15:30185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
INFINITE Jump Coil
399 R$
Magic Carpet
339 R$
Grapple Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome213,470 · 100.0% win
You Beat The Game · progression199 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 6 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646564.522 September 2026 — 65 % liked22 September 2026 — 65 % liked22 September 2026 — 65 % liked22 September 2026 — 65 % liked22 September 2026 — 65 % liked22 September 2026 — 64 % liked22 September 2026 — 64 % liked22 September 2026 — 64 % liked22 September 2026 — 64 % liked22 September 2026 — 64 % liked23 September 2026 — 64 % liked2 October 2026 — 65 % liked22 September 20262 October 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 15:4865+1
23 Sept 2026, 00:5064no change
22 Sept 2026, 23:5064no change
22 Sept 2026, 22:5064no change
22 Sept 2026, 21:5064no change
22 Sept 2026, 20:5064no change
22 Sept 2026, 19:5064-1
22 Sept 2026, 18:5065no change
22 Sept 2026, 17:5065no change
22 Sept 2026, 16:5065no change
22 Sept 2026, 15:5065no change
22 Sept 2026, 15:3765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.