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[✨] Zig Zag Difficulty Chart Obby

[✨] Zig Zag Difficulty Chart Obby

A Roblox experience owned by Zig-Zag Studios..

ObbyENdifficulty chartparkourhardcore

Description (written by the developer; not a statement by this register)

Play through 200 levels that get harder as you go. The first levels are easy, but they become very difficult. This game is made to be hard, and most players will not finish it. Be ready for tough challenges! Ready to take on the stages? 💪 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, Difficulty Chart, Spiral, Zig Zag, moosiqe, moho, andrei, dco.

Last updated by the developer 1 Sept 2026, 23:15 UTC.

7
playing (measured 2 Sept 2026, 11:32 UTC)
717
lifetime visits
91%
liked (7,149 👍 / 728 👎)
37,962
favourites (52945.6 per 1k visits)
29 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 11:3226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin [OP]
399 R$
Fly
199 R$
MVP
199 R$
INFINITE SKIPS
149 R$
ban hammer
129 R$
Fling Glove
99 R$
Boombox
99 R$
fusion coil
99 R$
Flash bang
79 R$
Gravity coil
79 R$
Invincibility
79 R$
VIP
49 R$
Slap Hand
19 R$
Speed coil
19 R$
Taser
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome736,291 · 100.0% win
10 · other612,357 · 100.0% win
20 · other541,394 · 100.0% win
30 · other467,568 · 100.0% win
40 · other426,436 · 100.0% win
50 · other317,294 · 81.4% win
60 · other263,153 · 66.8% win
70 · other223,647 · 57.2% win
80 · other199,502 · 51.0% win
90 · other161,673 · 40.5% win
100 · other143,848 · 35.9% win
110 · other114,218 · 27.3% win
120 · other102,963 · 24.3% win
130 · other93,195 · 22.4% win
140 · other82,172 · 19.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

82100912 September 2026 — 100 % liked12 September 2026 — 82 % liked22 September 2026 — 88 % liked2 October 2026 — 90 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked2 September 202622 October 2026
6 measurements spanning 50 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 11:3491no change
12 Oct 2026, 11:3391+1
2 Oct 2026, 11:3390+2
22 Sept 2026, 11:3388+6
12 Sept 2026, 11:3382-18
2 Sept 2026, 11:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.