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Somni's Engine

Somni's Engine

A Roblox experience owned by Somni Foundation.

SurvivalENroguelikeprocedural generationsurvival

Description (written by the developer; not a statement by this register)

Come to the Isle of Dreams where your dreams just might come true! Warning: This game is in its Beta expect bugs, alot of them and also expect frequent restarts. Features -Survive through the Isle of Dreams with procedurally generated rooms -Recruit powerful toons with their own set of unique perks and abilities! -100+ Perks to pick from, making every runs unique! -Gear up! Equip yourself with weapons, armors and consumables! -Hide! Keep yourself hidden and don't make noise shh.... or- -Fight back! against powerful and unique enemies! Use code "Beta" for 500 Prisms head start! Inspired by Hugo's Asylum, Dolly's factory and many roguelikes!

Last updated by the developer 30 Aug 2026, 08:03 UTC.

619
playing (measured 30 Aug 2026, 08:50 UTC)
96,429
lifetime visits
92%
liked (1,357 👍 / 116 👎)
1,536
favourites (15.9 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

40588564528 Aug 2026, 22:36 — 737 players28 Aug 2026, 22:50 — 771 players28 Aug 2026, 23:50 — 794 players29 Aug 2026, 00:50 — 805 players29 Aug 2026, 01:50 — 825 players29 Aug 2026, 02:50 — 726 players29 Aug 2026, 03:50 — 644 players29 Aug 2026, 04:50 — 629 players29 Aug 2026, 05:50 — 544 players29 Aug 2026, 06:50 — 527 players29 Aug 2026, 07:50 — 466 players29 Aug 2026, 08:50 — 405 players29 Aug 2026, 09:50 — 429 players29 Aug 2026, 10:50 — 429 players29 Aug 2026, 11:50 — 469 players29 Aug 2026, 12:50 — 612 players29 Aug 2026, 13:50 — 674 players29 Aug 2026, 14:50 — 812 players29 Aug 2026, 15:50 — 770 players29 Aug 2026, 16:50 — 718 players29 Aug 2026, 17:50 — 771 players29 Aug 2026, 18:50 — 819 players29 Aug 2026, 19:50 — 717 players29 Aug 2026, 20:50 — 721 players29 Aug 2026, 21:50 — 748 players29 Aug 2026, 22:50 — 812 players29 Aug 2026, 23:50 — 885 players30 Aug 2026, 00:50 — 754 players30 Aug 2026, 01:50 — 801 players30 Aug 2026, 02:50 — 727 players30 Aug 2026, 03:50 — 777 players30 Aug 2026, 04:50 — 724 players30 Aug 2026, 05:50 — 660 players30 Aug 2026, 06:50 — 623 players30 Aug 2026, 07:50 — 608 players30 Aug 2026, 08:50 — 619 players61928 Aug 2026, 22:3630 Aug 2026, 08:50
36 measurements spanning 1 day, net -118. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 333–957 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 36
Measured (UTC)PlayersChange
30 Aug 2026, 08:50619+11
30 Aug 2026, 07:50608-15
30 Aug 2026, 06:50623-37
30 Aug 2026, 05:50660-64
30 Aug 2026, 04:50724-53
30 Aug 2026, 03:50777+50
30 Aug 2026, 02:50727-74
30 Aug 2026, 01:50801+47
30 Aug 2026, 00:50754-131
29 Aug 2026, 23:50885+73
29 Aug 2026, 22:50812+64
29 Aug 2026, 21:50748+27
29 Aug 2026, 20:50721+4
29 Aug 2026, 19:50717-102
29 Aug 2026, 18:50819+48
29 Aug 2026, 17:50771+53
29 Aug 2026, 16:50718-52
29 Aug 2026, 15:50770-42
29 Aug 2026, 14:50812+138
29 Aug 2026, 13:50674first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · welcome8,285 · 100.0% win
Purple Hearted · progression57 · 0.40% win
Witness Eclipse · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.528 Aug 2026, 22:36 — 95 % liked28 Aug 2026, 22:50 — 95 % liked28 Aug 2026, 23:50 — 95 % liked29 Aug 2026, 00:50 — 95 % liked29 Aug 2026, 01:50 — 94 % liked29 Aug 2026, 02:50 — 94 % liked29 Aug 2026, 03:50 — 95 % liked29 Aug 2026, 04:50 — 94 % liked29 Aug 2026, 05:50 — 94 % liked29 Aug 2026, 06:50 — 94 % liked29 Aug 2026, 07:50 — 94 % liked29 Aug 2026, 08:50 — 94 % liked29 Aug 2026, 09:50 — 94 % liked29 Aug 2026, 10:50 — 94 % liked29 Aug 2026, 11:50 — 94 % liked29 Aug 2026, 12:50 — 93 % liked29 Aug 2026, 13:50 — 93 % liked29 Aug 2026, 14:50 — 93 % liked29 Aug 2026, 15:50 — 92 % liked29 Aug 2026, 16:50 — 92 % liked29 Aug 2026, 17:50 — 92 % liked29 Aug 2026, 18:50 — 92 % liked29 Aug 2026, 19:50 — 92 % liked29 Aug 2026, 20:50 — 92 % liked29 Aug 2026, 21:50 — 92 % liked29 Aug 2026, 22:50 — 92 % liked29 Aug 2026, 23:50 — 92 % liked30 Aug 2026, 00:50 — 93 % liked30 Aug 2026, 01:50 — 93 % liked30 Aug 2026, 02:50 — 92 % liked30 Aug 2026, 03:50 — 93 % liked30 Aug 2026, 04:50 — 93 % liked30 Aug 2026, 05:50 — 93 % liked30 Aug 2026, 06:50 — 92 % liked30 Aug 2026, 07:50 — 92 % liked30 Aug 2026, 08:50 — 92 % liked28 Aug 2026, 22:3630 Aug 2026, 08:50
36 measurements spanning 1 day, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 36
Measured (UTC)% likedChange
30 Aug 2026, 08:5092no change
30 Aug 2026, 07:5092no change
30 Aug 2026, 06:5092-1
30 Aug 2026, 05:5093no change
30 Aug 2026, 04:5093no change
30 Aug 2026, 03:5093+1
30 Aug 2026, 02:5092-1
30 Aug 2026, 01:5093no change
30 Aug 2026, 00:5093+1
29 Aug 2026, 23:5092no change
29 Aug 2026, 22:5092no change
29 Aug 2026, 21:5092no change
29 Aug 2026, 20:5092no change
29 Aug 2026, 19:5092no change
29 Aug 2026, 18:5092no change
29 Aug 2026, 17:5092no change
29 Aug 2026, 16:5092no change
29 Aug 2026, 15:5092-1
29 Aug 2026, 14:5093no change
29 Aug 2026, 13:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.