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Twilight's Zone

Twilight's Zone

A Roblox experience owned by Dusky Skies.

HorrorENhorrorsurvivalroleplay

Twilight's Zone is a horror experience created on 2025-08-25. It has 12,077,068 lifetime visits, 67,391 favorites, and a 90% like percentage. Currently, 40 players are active. The game features survival and roleplay elements within a hotel setting.

Description (written by the developer; not a statement by this register)

⚡USE CODE - VOLTS ⭐ Twilight's Zone is a mind bending horror based experience featuring former famous Stars who remain permanent residents of the Twilight Tower Hotel! Survive and learn the mystery of why these Stars have been trapped here for so long! Unlock Star Characters and Relics to better advance through the game! ⚠️Notice - This game is in early testing! Bugs may occur during your experience. Please report them to our Server so we can fix the issue you have ran into! 🧡 Credits - 🔗 Destact & rblxblank 📌 Tags - Survive, Survival, Horror, Scary, Roleplay, Cute, Fun, Twilight's, Zone, Twilights Zone

Last updated by the developer 30 Jul 2026, 15:55 UTC.

40
playing (measured 10 Aug 2026, 14:53 UTC)
12,077,068
lifetime visits
90%
liked (65,238 👍 / 7,521 👎)
68,625
favourites (5.7 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Emote Wheel!
149 R$
Midnight Skins Bundle!
124 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,499,222 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0690no change
23 Aug 2026, 19:0590no change
13 Aug 2026, 19:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.