Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🍔 +1 Size Per Click

🍔 +1 Size Per Click

A Roblox experience owned by Cosmic:Games.

SimulatorENincrementalclickergrowth

Description (written by the developer; not a statement by this register)

🍔 Welcome to +1 Size Per Click! 1. CLICK to gain Size! 🖱️ 2. EAT Foods to grow even FASTER! 🍔 3. SMASH Walls to earn Wins! 🧱 4. Buy Foods & Trails for HUGE boosts! ⚡ 5. REBIRTH to multiply your Size! 🔄 6. Can you become the BIGGEST PLAYER? 🌎 🌦️ RANDOM BIOMES can appear with special boosts! 💤 Train while you're AFK! 🎁 Daily Rewards & FREE Spins! 👥 Play with Friends for a Size Boost! 👍 LIKE & ⭐ FAVORITE for more updates! 🎁 JOIN THE GROUP for a FREE reward! 🎮 Private Servers are FREE!

Last updated by the developer 16 Sept 2026, 13:15 UTC.

19
playing (measured 16 Sept 2026, 15:17 UTC)
27,000
lifetime visits
95%
liked (312 👍 / 17 👎)
557
favourites (20.6 per 1k visits)
23 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 15:1724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Feast Table
999 R$
Candy Overload Table
599 R$
+3 pet equip
399 R$
Diamond Feast Table
299 R$
Eternus Void Aura
299 R$
Thunder Overlord Aura
199 R$
Golden Feast Table
149 R$
2X YOUR BEST FOOD!
149 R$
2x PET LUCK
99 R$
VIP
99 R$
Op Clicker!
79 R$
Triple Hatch!
49 R$
Instant Spin!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You encountered the Size surge! · other8,441 · 91.3% win
You beat stage 5! · progression6,217 · 100.0% win
You beat stage 10! · progression5,924 · 99.8% win
You encountered the Speed rush! · other5,908 · 82.8% win
67 · secret4,122 · 66.5% win
Reached Rebirth 10! · progression3,472 · 17.0% win
You beat stage 15! · progression1,876 · 27.6% win
You met the owner! · social1,692 · 2.8% win
You limit break first time! · progression1,644 · 100.0% win
Get one kill! · other1,347 · 21.9% win
You defeated the frost 67 boss! · progression1,341 · 22.7% win
You defeated the toxic 67 boss! · progression1,192 · 19.1% win
You won a brawl! · progression975 · 34.7% win
You encountered the Cosmic Surge! · other773 · 4.2% win
Get a legendary pet! · collection766 · 16.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.516 September 2026 — 96 % liked26 September 2026 — 95 % liked6 October 2026 — 95 % liked16 September 20266 October 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 15:1995no change
26 Sept 2026, 15:1895-1
16 Sept 2026, 15:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
7 October 2026
Roblox entity thumbnail
16 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.