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[AUTO WASH] Clean a Car

[AUTO WASH] Clean a Car

A Roblox experience owned by Gutzhel Dev.

SimulatorENcar washtycooncollection

[AUTO WASH] Clean a Car is a simulator experience created on 2026-08-24. It currently has 2,569 players, 1,327,385 lifetime visits, an 81% like percentage, and 2,123 favorites.

Description (written by the developer; not a statement by this register)

🚗 Run your own car wash! Customers pull in, you drive their car into the bay, blast the dirt off and hand it back shining. 🆕 AUTO WASH UPDATE: open your own auto wash behind your plot! Build up to four lines, upgrade them, and watch the cash roll in while you wash. 🫧 Foam it, rinse it, scrub the wheels, wipe the glass, clear out the cabin and change the tyres ⭐ Every car earns you a grade and cash: cleaner and faster pays more 🔧 Level up to unlock new tools and new jobs, then upgrade them 🏎️ Collect all 40 cars, from everyday Sedans to LEGENDARY Supercars 🏠 12 garage styles, from bare block walls to a penthouse ✨ And now and then, a car covered in glitter or slime 4 players per server, each with a workshop of their own. Cash register sound: "Cash Register" by kiddpark on Freesound, CC BY 4.0, trimmed.

Last updated by the developer 28 Oct 2026, 07:46 UTC.

1,942
playing (measured 28 Oct 2026, 09:50 UTC)
1,474,804
lifetime visits
81%
liked (323 👍 / 74 👎)
2,123
favourites (1.4 per 1k visits)
24 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0555,0973,07626 October 2026 — 1,155 players26 October 2026 — 1,149 players26 October 2026 — 1,088 players26 October 2026 — 1,075 players26 October 2026 — 1,262 players26 October 2026 — 1,438 players26 October 2026 — 1,556 players26 October 2026 — 1,768 players26 October 2026 — 2,205 players26 October 2026 — 2,292 players26 October 2026 — 2,498 players26 October 2026 — 2,683 players26 October 2026 — 2,678 players26 October 2026 — 2,803 players26 October 2026 — 4,608 players26 October 2026 — 4,393 players26 October 2026 — 3,866 players26 October 2026 — 3,533 players26 October 2026 — 3,205 players26 October 2026 — 2,652 players26 October 2026 — 2,061 players26 October 2026 — 1,731 players26 October 2026 — 1,354 players27 October 2026 — 2,482 players27 October 2026 — 2,308 players27 October 2026 — 2,061 players27 October 2026 — 2,012 players27 October 2026 — 1,888 players27 October 2026 — 2,492 players27 October 2026 — 2,725 players27 October 2026 — 3,025 players27 October 2026 — 3,308 players27 October 2026 — 3,741 players27 October 2026 — 4,098 players27 October 2026 — 4,278 players27 October 2026 — 4,639 players27 October 2026 — 4,690 players27 October 2026 — 5,097 players27 October 2026 — 4,967 players27 October 2026 — 4,629 players27 October 2026 — 2,569 players27 October 2026 — 2,322 players27 October 2026 — 1,906 players27 October 2026 — 1,629 players27 October 2026 — 1,398 players27 October 2026 — 1,234 players27 October 2026 — 1,055 players28 October 2026 — 1,554 players28 October 2026 — 1,472 players28 October 2026 — 1,340 players28 October 2026 — 1,235 players28 October 2026 — 1,264 players28 October 2026 — 1,425 players28 October 2026 — 1,397 players28 October 2026 — 1,279 players28 October 2026 — 1,729 players28 October 2026 — 1,942 players1,94226 October 202628 October 2026
57 measurements spanning 2 days, net +787. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 449–5,703 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
28 Oct 2026, 09:501,942+213
28 Oct 2026, 08:501,729+450
28 Oct 2026, 07:501,279-118
28 Oct 2026, 06:501,397-28
28 Oct 2026, 05:501,425+161
28 Oct 2026, 04:501,264+29
28 Oct 2026, 03:501,235-105
28 Oct 2026, 02:501,340-132
28 Oct 2026, 01:501,472-82
28 Oct 2026, 00:501,554+499
27 Oct 2026, 23:501,055-179
27 Oct 2026, 22:501,234-164
27 Oct 2026, 21:501,398-231
27 Oct 2026, 20:501,629-277
27 Oct 2026, 19:501,906-416
27 Oct 2026, 18:502,322-247
27 Oct 2026, 17:502,569-2,060
27 Oct 2026, 16:504,629-338
27 Oct 2026, 15:504,967-130
27 Oct 2026, 14:505,097first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Offline Cash
399 R$
Auto Collect
249 R$
Flame Water
129 R$
Diamond Tools
129 R$
Rainbow Foam
129 R$
Flame Foam
129 R$
Rainbow Water
129 R$
Gold Water
99 R$
Gold Foam
99 R$
Purple Water
99 R$
Neon Green Water
99 R$
Purple Foam
99 R$
Green Foam
99 R$
Gold Tools
99 R$
Magic Water
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sedan Collector · collection307 · 0.20% win
SUV Collector · collection7 · 0.00% win
Sports Car Collector · collection3 · 0.00% win
Supercar Collector · collection0 · 0.00% win
Master Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80828126 October 2026 — 80 % liked26 October 2026 — 80 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 80 % liked26 October 2026 — 80 % liked26 October 2026 — 80 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 81 % liked26 October 2026 — 80 % liked26 October 2026 — 80 % liked26 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 81 % liked27 October 2026 — 82 % liked27 October 2026 — 82 % liked28 October 2026 — 82 % liked28 October 2026 — 81 % liked28 October 2026 — 82 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked28 October 2026 — 81 % liked26 October 202628 October 2026
57 measurements spanning 2 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 57
Measured (UTC)% likedChange
28 Oct 2026, 09:5081no change
28 Oct 2026, 08:5081no change
28 Oct 2026, 07:5081no change
28 Oct 2026, 06:5081no change
28 Oct 2026, 05:5081no change
28 Oct 2026, 04:5081no change
28 Oct 2026, 03:5081-1
28 Oct 2026, 02:5082+1
28 Oct 2026, 01:5081-1
28 Oct 2026, 00:5082no change
27 Oct 2026, 23:5082no change
27 Oct 2026, 22:5082+1
27 Oct 2026, 21:5081no change
27 Oct 2026, 20:5081no change
27 Oct 2026, 19:5081no change
27 Oct 2026, 18:5081no change
27 Oct 2026, 17:5081no change
27 Oct 2026, 16:5081no change
27 Oct 2026, 15:5081no change
27 Oct 2026, 14:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.