[🎃EVENT] Plinky Plonky
A Roblox experience owned by Plinky Community.
SimulatorENincrementalplinkorebirth
Description (written by the developer; not a statement by this register)
🎯 DROP. ROLL. REBIRTH. 🎯 this game is basically an incremental but 100x more fun Drop balls down boards and chase the JACKPOT slot in the middle! 🎁 CODE: RELEASE (500 coins) 🎲 ROLL for better balls. Better balls = more luck = more jackpots. ⚒️ FORGE balls together to combine them into rarer balls! 🔓 BUY new boards, upgrades and gadgets! 💀 Reach the FINAL CHANCE and hit the jackpot to unlock the next collection. Miss, and your run is over. 🌳 REBIRTH: every run earns Rebirth Points for a skill tree that makes your next run stronger. ⭐ BECOME THE LUCKIEST ONE ALIVE! 🏆 Climb the global leaderboards: Most Coins, Rebirths and Rarest Ball. 🎁 Offline Earnings Added! UPDATE LOG: Update 2: Collection 6, more rebirth tree nodes, index, player profiles HALLOWEEN EVENT RELEASED! Attention Roblox moderation: this game is not gambling, each drop is completely free, and players cannot spend money for drops and they never lose anything from dropping balls. This game is NOT plinko.
Last updated by the developer 22 Oct 2026, 03:13 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Oct 2026, 03:50 | 2,052 | -59 |
| 22 Oct 2026, 02:50 | 2,111 | +2 |
| 22 Oct 2026, 01:50 | 2,109 | +102 |
| 22 Oct 2026, 00:50 | 2,007 | +291 |
| 21 Oct 2026, 23:50 | 1,716 | -485 |
| 21 Oct 2026, 22:50 | 2,201 | -154 |
| 21 Oct 2026, 21:50 | 2,355 | -19 |
| 21 Oct 2026, 20:50 | 2,374 | +78 |
| 21 Oct 2026, 19:50 | 2,296 | +89 |
| 21 Oct 2026, 18:50 | 2,207 | +117 |
| 21 Oct 2026, 17:50 | 2,090 | +220 |
| 21 Oct 2026, 16:50 | 1,870 | +60 |
| 21 Oct 2026, 15:50 | 1,810 | +130 |
| 21 Oct 2026, 14:50 | 1,680 | +97 |
| 21 Oct 2026, 13:50 | 1,583 | +199 |
| 21 Oct 2026, 12:50 | 1,384 | +69 |
| 21 Oct 2026, 11:50 | 1,315 | +41 |
| 21 Oct 2026, 10:50 | 1,274 | +102 |
| 21 Oct 2026, 09:50 | 1,172 | -37 |
| 21 Oct 2026, 08:50 | 1,209 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 22 Oct 2026, 04:25 | 53 | -5 |
| 22 Oct 2026, 03:25 | 58 | no change |
| 22 Oct 2026, 02:25 | 58 | no change |
| 22 Oct 2026, 01:25 | 58 | no change |
| 22 Oct 2026, 00:25 | 58 | -1 |
| 21 Oct 2026, 23:25 | 59 | no change |
| 21 Oct 2026, 22:25 | 59 | -1 |
| 21 Oct 2026, 21:25 | 60 | +2 |
| 21 Oct 2026, 20:25 | 58 | no change |
| 21 Oct 2026, 19:25 | 58 | -1 |
| 21 Oct 2026, 18:25 | 59 | no change |
| 21 Oct 2026, 17:25 | 59 | no change |
| 21 Oct 2026, 16:25 | 59 | no change |
| 21 Oct 2026, 15:25 | 59 | -1 |
| 21 Oct 2026, 14:25 | 60 | +4 |
| 21 Oct 2026, 13:25 | 56 | no change |
| 21 Oct 2026, 12:25 | 56 | -3 |
| 21 Oct 2026, 11:25 | 59 | no change |
| 21 Oct 2026, 10:25 | 59 | no change |
| 21 Oct 2026, 09:25 | 59 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 03:50 | 76 | no change |
| 22 Oct 2026, 02:50 | 76 | no change |
| 22 Oct 2026, 01:50 | 76 | -1 |
| 22 Oct 2026, 00:50 | 77 | +1 |
| 21 Oct 2026, 23:50 | 76 | no change |
| 21 Oct 2026, 22:50 | 76 | no change |
| 21 Oct 2026, 21:50 | 76 | no change |
| 21 Oct 2026, 20:50 | 76 | no change |
| 21 Oct 2026, 19:50 | 76 | no change |
| 21 Oct 2026, 18:50 | 76 | no change |
| 21 Oct 2026, 17:50 | 76 | no change |
| 21 Oct 2026, 16:50 | 76 | +1 |
| 21 Oct 2026, 15:50 | 75 | no change |
| 21 Oct 2026, 14:50 | 75 | no change |
| 21 Oct 2026, 13:50 | 75 | no change |
| 21 Oct 2026, 12:50 | 75 | no change |
| 21 Oct 2026, 11:50 | 75 | no change |
| 21 Oct 2026, 10:50 | 75 | no change |
| 21 Oct 2026, 09:50 | 75 | no change |
| 21 Oct 2026, 08:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.