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Break Freedy's Ankle! [EMOTES]

Break Freedy's Ankle! [EMOTES]

A Roblox experience owned by DEFIRAY STUDIO.

HorrorENFNAFsurvivalemotes

Description (written by the developer; not a statement by this register)

🍕 Can you survive the animatronics, fake out the monsters, and break their ankle before he gets you? ⚠️ WARNING: This game contains loud noises and intense jumpscares! 📌 DISCLAIMER: This is a fan-made game based on the original Five Nights at Freddy's (FNAF) franchise created by Scott Cawthon. All rights to the original concept and characters belong to their respective owners. 🕹️ HOW TO PLAY: - Explore the map and complete your objectives. - Feint & juke the animatronics to dodge their attacks! - Break Freedy's ankles with fast reflexes and escape! - Hide and survive at all costs! 👍 Leave a LIKE and FAVORITE for new updates! 💬 Join our community server in the social links below for exclusive sneak peeks and updates! Tags: FNAF, Freddy, Horror, Survival, Jumpscare, Ankle Break, Feint, Dodge, Monster, Scary, Animatronic, Escape

Last updated by the developer 12 Oct 2026, 15:45 UTC.

99
playing (measured 13 Oct 2026, 10:50 UTC)
436,931
lifetime visits
76%
liked (678 👍 / 219 👎)
1,712
favourites (3.9 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,820959.512 Oct 2026, 19:45 — 430 players12 Oct 2026, 19:50 — 424 players12 Oct 2026, 20:50 — 475 players12 Oct 2026, 21:50 — 545 players12 Oct 2026, 22:50 — 546 players12 Oct 2026, 23:50 — 1,820 players13 Oct 2026, 00:50 — 970 players13 Oct 2026, 01:50 — 781 players13 Oct 2026, 02:50 — 538 players13 Oct 2026, 03:50 — 389 players13 Oct 2026, 04:50 — 268 players13 Oct 2026, 05:50 — 184 players13 Oct 2026, 06:50 — 170 players13 Oct 2026, 07:50 — 114 players13 Oct 2026, 08:50 — 113 players13 Oct 2026, 09:50 — 125 players13 Oct 2026, 10:50 — 99 players12 Oct 2026, 19:4513 Oct 2026, 10:50
17 measurements taken within a single day, net -331. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 10:5099-26
13 Oct 2026, 09:50125+12
13 Oct 2026, 08:50113-1
13 Oct 2026, 07:50114-56
13 Oct 2026, 06:50170-14
13 Oct 2026, 05:50184-84
13 Oct 2026, 04:50268-121
13 Oct 2026, 03:50389-149
13 Oct 2026, 02:50538-243
13 Oct 2026, 01:50781-189
13 Oct 2026, 00:50970-850
12 Oct 2026, 23:501,820+1,274
12 Oct 2026, 22:50546+1
12 Oct 2026, 21:50545+70
12 Oct 2026, 20:50475+51
12 Oct 2026, 19:50424-6
12 Oct 2026, 19:45430first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL (PERMANENT)
399 R$
Dull Sword
299 R$
BOOMBOX (PERMANENT)
149 R$
GOD SLAP (OP)
149 R$
GOD BOMB (PERMANENT)
99 R$
GOD BANANA (PERMANENT)
79 R$
Sound Effect Whell
69 R$
Custom Sound Effect (PERMANENT)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

758479.512 Oct 2026, 19:50 — 84 % liked12 Oct 2026, 19:53 — 84 % liked12 Oct 2026, 20:50 — 81 % liked12 Oct 2026, 21:50 — 79 % liked12 Oct 2026, 22:50 — 77 % liked12 Oct 2026, 23:50 — 75 % liked13 Oct 2026, 00:50 — 75 % liked13 Oct 2026, 01:50 — 75 % liked13 Oct 2026, 02:50 — 75 % liked13 Oct 2026, 03:50 — 75 % liked13 Oct 2026, 04:50 — 75 % liked13 Oct 2026, 05:50 — 75 % liked13 Oct 2026, 06:50 — 75 % liked13 Oct 2026, 07:50 — 76 % liked13 Oct 2026, 08:50 — 76 % liked13 Oct 2026, 09:50 — 76 % liked13 Oct 2026, 10:50 — 76 % liked7612 Oct 2026, 19:5013 Oct 2026, 10:50
17 measurements taken within a single day, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 10:5076no change
13 Oct 2026, 09:5076no change
13 Oct 2026, 08:5076no change
13 Oct 2026, 07:5076+1
13 Oct 2026, 06:5075no change
13 Oct 2026, 05:5075no change
13 Oct 2026, 04:5075no change
13 Oct 2026, 03:5075no change
13 Oct 2026, 02:5075no change
13 Oct 2026, 01:5075no change
13 Oct 2026, 00:5075no change
12 Oct 2026, 23:5075-2
12 Oct 2026, 22:5077-2
12 Oct 2026, 21:5079-2
12 Oct 2026, 20:5081-3
12 Oct 2026, 19:5384no change
12 Oct 2026, 19:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.