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+1 Double Jump for Pets!

+1 Double Jump for Pets!

A Roblox experience owned by Pets = 3 CCU.

TycoonENpet collectionidle/incrementaldouble jump mechanic

Description (written by the developer; not a statement by this register)

🐾 Welcome to +1 Double Jump for Pets! How to play: 🦘 Double Jump higher and explore the world! ⬆️ Buy Upgrades to improve your Double Jump! 🥚 Spend your Cash to buy Eggs! 🐶 Hatch Eggs and collect amazing Pets! 💵 Your Pets generate Cash for you! 🏆 Collect the rarest Pets and become the best! Your Pets keep generating Cash for you, even while you’re offline! ⭐

Last updated by the developer 14 Sept 2026, 14:22 UTC.

9
playing (measured 17 Sept 2026, 00:53 UTC)
13,456
lifetime visits
93%
liked (90 👍 / 7 👎)
105
favourites (7.8 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 00:5310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Growth
299 R$
X2 Cash
279 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 15 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.517 September 2026 — 94 % liked27 September 2026 — 93 % liked7 October 2026 — 93 % liked17 October 2026 — 93 % liked17 September 202617 October 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 01:0293no change
7 Oct 2026, 01:0193no change
27 Sept 2026, 01:0093-1
17 Sept 2026, 00:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.