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[🏎️] Dig For Cars

[🏎️] Dig For Cars

A Roblox experience owned by Buried Motors!.

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Description (written by the developer; not a statement by this register)

🚗 Welcome to Dig For Cars! 👍 Like the game and join the group for more updates and rewards! How to Play: 🔎 Search the sand for Lucky Blocks! ⛏️ Dig them up with your Shovel! 🚗 Open Lucky Blocks to get Cars! 💵 Place Cars and earn Cash! ⬆️ Upgrade your Cars to earn MORE! 🛠️ Buy better Shovels and Metal Detectors! ✨ Find HUGE and SUPER RARE Lucky Blocks! 🔥 Show off your rare collection! 🏆 Build the BEST car collection and climb the leaderboards!

Last updated by the developer 4 Oct 2026, 23:00 UTC.

58
playing (measured 4 Oct 2026, 23:15 UTC)
38,356
lifetime visits
96%
liked (181 👍 / 7 👎)
514
favourites (13.4 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 23:1554first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Detector [OP]
299 R$
Infinity Shovel [OP]
299 R$
5x Luck
199 R$
2x Cash
149 R$
2x Shovel Power
99 R$
Auto Clicker
99 R$
2x Mutation Luck
69 R$
Collect All
49 R$
2x Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.54 October 2026 — 95 % liked14 October 2026 — 96 % liked4 October 202614 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:2096+1
4 Oct 2026, 23:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.