Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌊Escape Tsunami For Supercars🏎️

🌊Escape Tsunami For Supercars🏎️

A Roblox experience owned by Overnight Experimental.

TycoonENtsunami survivalcar collectionidle earnings

🌊Escape Tsunami For Supercars🏎️ is a tycoon experience created on 2026-01-24. It has accumulated 3,353,410 lifetime visits and 142,285 favorites. Currently, 37 players are active. The title holds an 85% like percentage. The description indicates gameplay involving racing, supercar collection, and garage expansion mechanics.

Description (written by the developer; not a statement by this register)

🌊Escape Tsunami For Supercars Race across the map and secure powerful supercars before the waves arrive 🏎️ Evade massive incoming waves and survive for as long as possible 🌊 Build and expand your supercar garage over time to increase your cash ⚙️ Upgrade your plot to unlock more garage slots and store additional cars 🏗️ Your supercars continue generating cash even while you’re offline 💰 Like the game and join the group to receive FREE cash and a bonus supercar ⭐

Last updated by the developer 24 Mar 2026, 23:49 UTC.

37
playing (measured 10 Aug 2026, 14:34 UTC)
3,353,410
lifetime visits
85%
liked (4,642 👍 / 794 👎)
144,107
favourites (43.0 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3426first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
VIP
299 R$
2x Cash
199 R$
Double Slap
149 R$
Auto Collect
99 R$
Freeze Ray
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,469,517 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0285no change
14 Aug 2026, 05:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.