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Crush it

Crush it

A Roblox experience owned by Passion Fruit Experience.

Clicker & idleENclickerpet simulationsatisfying destruction

Description (written by the developer; not a statement by this register)

This looks WAY too tough to crush… can you do it? 💪 Train your strength to crush bigger and tougher and MORE SATISFYING objects! Buy better trainers to get stronger faster Roll rare hands to earn more cash from every crush Hatch pets to boost your cash and training Rebirth for permanent boosts and unlock new areas! From crunchy honeycomb to crushed metal—break everything and become unstoppable! 🔥

Last updated by the developer 22 Sept 2026, 04:10 UTC.

39
playing (measured 22 Sept 2026, 05:50 UTC)
278,749
lifetime visits
75%
liked (153 👍 / 51 👎)
44,885
favourites (161.0 per 1k visits)
14 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

391519522 Sept 2026, 04:15 — 151 players22 Sept 2026, 04:50 — 134 players22 Sept 2026, 05:50 — 39 players22 Sept 2026, 04:1522 Sept 2026, 05:50
3 measurements taken within a single day, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–168 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 05:5039-95
22 Sept 2026, 04:50134-17
22 Sept 2026, 04:15151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Training Speed
149 R$
2x Cash
149 R$
Triple Hatch
99 R$
+1 Equipped Pet
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 6 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

75777622 September 2026 — 77 % liked22 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 September 202612 October 2026
5 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 04:1675no change
2 Oct 2026, 04:1675-2
22 Sept 2026, 05:5077no change
22 Sept 2026, 04:5077no change
22 Sept 2026, 04:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
29 September 2026
Roblox entity thumbnail
22 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.