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🥚Crack a GIANT Egg

🥚Crack a GIANT Egg

A Roblox experience owned by Crater Works.

SimulatorENegg crackingcrew co-opcreature collection

Description (written by the developer; not a statement by this register)

Crack a GIANT egg with your crew and see what hatches... Chip pieces off the shell, vacuum up the shards and sell them at the chute. Your crew pools its cash to unlock better tools and upgrades! Team up with up to 3 others! Higher difficulty, more rewards. 🥚 Every egg is a surprise! Cute, strange, or something you'll wish you'd left alone 🔨 Upgrade your tools and vacuum to crack faster in the skill tree 🔥 Harder eggs earn more gems 💎 Use gems to unlock permanent perks 🎲 Roll for 10 classes, from New Hire to the 1-in-10,000 Yolk Whisperer 📖 Fill your collection book with creatures Join Crater Works for a free gift!

Last updated by the developer 7 Oct 2026, 00:19 UTC.

12
playing (measured 7 Oct 2026, 08:15 UTC)
37,020
lifetime visits
62%
liked (23 👍 / 14 👎)
120
favourites (3.2 per 1k visits)
20 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 08:1512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grinder
349 R$
Dynamite
249 R$
Mining Drone
199 R$
Jackhammer
99 R$
Bottomless Bag
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Crack · collection2,541 · 15.5% win
Hardest Egg · collection148 · 0.00% win
Full Crew · collection80 · 0.00% win
Collector · collection22 · 0.00% win
Egg Veteran · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5862607 October 2026 — 58 % liked17 October 2026 — 62 % liked7 October 202617 October 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 08:1562+4
7 Oct 2026, 08:1558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.