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Dead Age

Dead Age

A Roblox experience owned by Usagi Fan Group.

SurvivalENzombieroguelikeco-op

Description (written by the developer; not a statement by this register)

What happens when the zombie virus reaches the Stone Age? 🐱 Your cat Usagi has been dragged into a strange entity's pocket dimension, and he's waiting for you to bring him home. But this prehistoric world has already ended. The dead walk, and every night the infected cavemen hordes return hungrier and stronger. Survive 100 nights to face what waits at the end. Grab your friends, because nobody should face the apocalypse alone! ⚠️ Only Cat Lovers Allowed

Last updated by the developer 14 Oct 2026, 07:39 UTC.

554
playing (measured 14 Oct 2026, 08:50 UTC)
393,221
lifetime visits
90%
liked (266 👍 / 28 👎)
868
favourites (2.2 per 1k visits)
21 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

32383758013 Oct 2026, 04:30 — 404 players13 Oct 2026, 04:50 — 433 players13 Oct 2026, 05:50 — 432 players13 Oct 2026, 06:50 — 585 players13 Oct 2026, 07:50 — 615 players13 Oct 2026, 08:50 — 647 players13 Oct 2026, 09:50 — 631 players13 Oct 2026, 10:50 — 608 players13 Oct 2026, 11:50 — 618 players13 Oct 2026, 12:50 — 665 players13 Oct 2026, 13:50 — 837 players13 Oct 2026, 14:50 — 760 players13 Oct 2026, 15:50 — 741 players13 Oct 2026, 16:50 — 654 players13 Oct 2026, 17:50 — 564 players13 Oct 2026, 18:50 — 478 players13 Oct 2026, 19:50 — 402 players13 Oct 2026, 20:50 — 470 players13 Oct 2026, 21:50 — 426 players13 Oct 2026, 22:50 — 372 players13 Oct 2026, 23:50 — 358 players14 Oct 2026, 00:50 — 335 players14 Oct 2026, 01:50 — 338 players14 Oct 2026, 02:50 — 323 players14 Oct 2026, 03:50 — 348 players14 Oct 2026, 04:50 — 392 players14 Oct 2026, 05:50 — 443 players14 Oct 2026, 06:50 — 591 players14 Oct 2026, 07:50 — 545 players14 Oct 2026, 08:50 — 554 players55413 Oct 2026, 04:3014 Oct 2026, 08:50
30 measurements spanning 1 day, net +150. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 246–914 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
14 Oct 2026, 08:50554+9
14 Oct 2026, 07:50545-46
14 Oct 2026, 06:50591+148
14 Oct 2026, 05:50443+51
14 Oct 2026, 04:50392+44
14 Oct 2026, 03:50348+25
14 Oct 2026, 02:50323-15
14 Oct 2026, 01:50338+3
14 Oct 2026, 00:50335-23
13 Oct 2026, 23:50358-14
13 Oct 2026, 22:50372-54
13 Oct 2026, 21:50426-44
13 Oct 2026, 20:50470+68
13 Oct 2026, 19:50402-76
13 Oct 2026, 18:50478-86
13 Oct 2026, 17:50564-90
13 Oct 2026, 16:50654-87
13 Oct 2026, 15:50741-19
13 Oct 2026, 14:50760-77
13 Oct 2026, 13:50837first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Marked by the Witness · welcome51,939 · 95.0% win
Welcome to the Chunk · welcome46,527 · 68.5% win
Horde Breaker · progression46,335 · 68.5% win
Survive 5 Days · progression28,027 · 52.7% win
Eight Legs, Zero Chances · other27,140 · 47.7% win
Hedge Trimmer · other20,433 · 44.8% win
Cave Now Mine · progression18,857 · 30.3% win
Survive 10 Days · progression16,525 · 40.5% win
Certified Lumber · progression11,208 · 22.1% win
Survive 20 Days · progression10,366 · 27.8% win
Survive 30 Days · progression7,375 · 20.9% win
Battering Down · progression7,002 · 19.9% win
Zombie Killer · progression6,295 · 14.5% win
Survive 40 Days · progression5,710 · 17.0% win
I Got You! · social5,385 · 8.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

90929113 Oct 2026, 04:31 — 91 % liked13 Oct 2026, 04:50 — 92 % liked13 Oct 2026, 05:50 — 92 % liked13 Oct 2026, 06:50 — 91 % liked13 Oct 2026, 07:50 — 91 % liked13 Oct 2026, 08:50 — 91 % liked13 Oct 2026, 09:50 — 91 % liked13 Oct 2026, 10:50 — 91 % liked13 Oct 2026, 11:50 — 91 % liked13 Oct 2026, 12:50 — 91 % liked13 Oct 2026, 13:50 — 91 % liked13 Oct 2026, 14:50 — 91 % liked13 Oct 2026, 15:50 — 91 % liked13 Oct 2026, 16:50 — 91 % liked13 Oct 2026, 17:50 — 91 % liked13 Oct 2026, 18:50 — 91 % liked13 Oct 2026, 19:50 — 91 % liked13 Oct 2026, 20:50 — 91 % liked13 Oct 2026, 21:50 — 91 % liked13 Oct 2026, 22:50 — 91 % liked13 Oct 2026, 23:50 — 91 % liked14 Oct 2026, 00:50 — 91 % liked14 Oct 2026, 01:50 — 91 % liked14 Oct 2026, 02:50 — 91 % liked14 Oct 2026, 03:50 — 91 % liked14 Oct 2026, 04:50 — 91 % liked14 Oct 2026, 05:50 — 91 % liked14 Oct 2026, 06:50 — 91 % liked14 Oct 2026, 07:50 — 91 % liked14 Oct 2026, 08:50 — 90 % liked13 Oct 2026, 04:3114 Oct 2026, 08:50
30 measurements spanning 1 day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
14 Oct 2026, 08:5090-1
14 Oct 2026, 07:5091no change
14 Oct 2026, 06:5091no change
14 Oct 2026, 05:5091no change
14 Oct 2026, 04:5091no change
14 Oct 2026, 03:5091no change
14 Oct 2026, 02:5091no change
14 Oct 2026, 01:5091no change
14 Oct 2026, 00:5091no change
13 Oct 2026, 23:5091no change
13 Oct 2026, 22:5091no change
13 Oct 2026, 21:5091no change
13 Oct 2026, 20:5091no change
13 Oct 2026, 19:5091no change
13 Oct 2026, 18:5091no change
13 Oct 2026, 17:5091no change
13 Oct 2026, 16:5091no change
13 Oct 2026, 15:5091no change
13 Oct 2026, 14:5091no change
13 Oct 2026, 13:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.