WorldFront ⚔️
A Roblox experience owned by Conquer The Land.
SimulatorENstrategynation-buildingmultiplayer
WorldFront ⚔️ is a simulator experience created on 2026-09-25. It currently has 2,934 players online and 1,099 favorites. The game has accumulated 1,805,771 lifetime visits and holds a 66% like percentage.
Description (written by the developer; not a statement by this register)
🌍⚔️ Welcome to WorldFront! Expand your nation, conquer territory, and fight for control of the entire world! Build your army, defend your borders, form alliances, and outsmart other players to become the strongest nation on the map. 🔥 How to Play: 🌍 Expand your territory ⚔️ Attack and conquer other nations 🪖 Grow your army and manage your troops 💰 Build your economy and earn more resources 🏙️ Build cities and strengthen your nation 🤝 Form alliances with other players 🚢 Launch naval invasions and control the seas 🛡️ Defend your borders from enemy attacks 🚀 Use powerful weapons in late-game wars 🏆 Control the world and become the ultimate superpower! Will you build a powerful empire... or be wiped off the map? 👀 🎮 Supports Desktop, Console, Mobile, and Tablet players
Last updated by the developer 12 Oct 2026, 19:11 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Oct 2026, 22:50 | 2,158 | -56 |
| 14 Oct 2026, 21:50 | 2,214 | -193 |
| 14 Oct 2026, 20:50 | 2,407 | -339 |
| 14 Oct 2026, 19:50 | 2,746 | -612 |
| 14 Oct 2026, 18:50 | 3,358 | -43 |
| 14 Oct 2026, 17:50 | 3,401 | +31 |
| 14 Oct 2026, 16:50 | 3,370 | +276 |
| 14 Oct 2026, 15:50 | 3,094 | +88 |
| 14 Oct 2026, 14:50 | 3,006 | -155 |
| 14 Oct 2026, 13:50 | 3,161 | +227 |
| 14 Oct 2026, 12:50 | 2,934 | +267 |
| 14 Oct 2026, 11:50 | 2,667 | +417 |
| 14 Oct 2026, 10:50 | 2,250 | +314 |
| 14 Oct 2026, 09:50 | 1,936 | +299 |
| 14 Oct 2026, 08:50 | 1,637 | +145 |
| 14 Oct 2026, 07:50 | 1,492 | +142 |
| 14 Oct 2026, 06:50 | 1,350 | +117 |
| 14 Oct 2026, 05:50 | 1,233 | +83 |
| 14 Oct 2026, 04:50 | 1,150 | +118 |
| 14 Oct 2026, 03:50 | 1,032 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 14 Oct 2026, 23:25 | 61 | +1 |
| 14 Oct 2026, 22:25 | 60 | +2 |
| 14 Oct 2026, 21:25 | 58 | no change |
| 14 Oct 2026, 20:25 | 58 | +5 |
| 14 Oct 2026, 19:25 | 53 | +1 |
| 14 Oct 2026, 18:25 | 52 | no change |
| 14 Oct 2026, 17:25 | 52 | +2 |
| 14 Oct 2026, 16:25 | 50 | no change |
| 14 Oct 2026, 15:25 | 50 | +7 |
| 14 Oct 2026, 14:25 | 43 | no change |
| 14 Oct 2026, 13:25 | 43 | +1 |
| 14 Oct 2026, 12:25 | 42 | no change |
| 14 Oct 2026, 11:25 | 42 | no change |
| 14 Oct 2026, 10:25 | 42 | no change |
| 14 Oct 2026, 09:25 | 42 | no change |
| 14 Oct 2026, 08:25 | 42 | no change |
| 14 Oct 2026, 07:25 | 42 | +3 |
| 14 Oct 2026, 06:25 | 39 | +3 |
| 14 Oct 2026, 05:25 | 36 | -4 |
| 14 Oct 2026, 04:25 | 40 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 10 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 14 Oct 2026, 22:50 | 66 | no change |
| 14 Oct 2026, 21:50 | 66 | no change |
| 14 Oct 2026, 20:50 | 66 | no change |
| 14 Oct 2026, 19:50 | 66 | no change |
| 14 Oct 2026, 18:50 | 66 | no change |
| 14 Oct 2026, 17:50 | 66 | no change |
| 14 Oct 2026, 16:50 | 66 | no change |
| 14 Oct 2026, 15:50 | 66 | no change |
| 14 Oct 2026, 14:50 | 66 | no change |
| 14 Oct 2026, 13:50 | 66 | no change |
| 14 Oct 2026, 12:50 | 66 | no change |
| 14 Oct 2026, 11:50 | 66 | no change |
| 14 Oct 2026, 10:50 | 66 | no change |
| 14 Oct 2026, 09:50 | 66 | no change |
| 14 Oct 2026, 08:50 | 66 | no change |
| 14 Oct 2026, 07:50 | 66 | no change |
| 14 Oct 2026, 06:50 | 66 | no change |
| 14 Oct 2026, 05:50 | 66 | no change |
| 14 Oct 2026, 04:50 | 66 | no change |
| 14 Oct 2026, 03:50 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.