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WorldFront ⚔️

WorldFront ⚔️

A Roblox experience owned by Conquer The Land.

SimulatorENstrategynation-buildingmultiplayer

WorldFront ⚔️ is a simulator experience created on 2026-09-25. It currently has 2,934 players online and 1,099 favorites. The game has accumulated 1,805,771 lifetime visits and holds a 66% like percentage.

Description (written by the developer; not a statement by this register)

🌍⚔️ Welcome to WorldFront! Expand your nation, conquer territory, and fight for control of the entire world! Build your army, defend your borders, form alliances, and outsmart other players to become the strongest nation on the map. 🔥 How to Play: 🌍 Expand your territory ⚔️ Attack and conquer other nations 🪖 Grow your army and manage your troops 💰 Build your economy and earn more resources 🏙️ Build cities and strengthen your nation 🤝 Form alliances with other players 🚢 Launch naval invasions and control the seas 🛡️ Defend your borders from enemy attacks 🚀 Use powerful weapons in late-game wars 🏆 Control the world and become the ultimate superpower! Will you build a powerful empire... or be wiped off the map? 👀 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 12 Oct 2026, 19:11 UTC.

2,158
playing (measured 14 Oct 2026, 22:50 UTC)
1,979,148
lifetime visits
66%
liked (737 👍 / 376 👎)
1,099
favourites (0.6 per 1k visits)
25 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9514,2302,590.52,15810 October 202614 October 2026
120 measurements spanning 5 days, net +987. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 459–4,722 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 120
Measured (UTC)PlayersChange
14 Oct 2026, 22:502,158-56
14 Oct 2026, 21:502,214-193
14 Oct 2026, 20:502,407-339
14 Oct 2026, 19:502,746-612
14 Oct 2026, 18:503,358-43
14 Oct 2026, 17:503,401+31
14 Oct 2026, 16:503,370+276
14 Oct 2026, 15:503,094+88
14 Oct 2026, 14:503,006-155
14 Oct 2026, 13:503,161+227
14 Oct 2026, 12:502,934+267
14 Oct 2026, 11:502,667+417
14 Oct 2026, 10:502,250+314
14 Oct 2026, 09:501,936+299
14 Oct 2026, 08:501,637+145
14 Oct 2026, 07:501,492+142
14 Oct 2026, 06:501,350+117
14 Oct 2026, 05:501,233+83
14 Oct 2026, 04:501,150+118
14 Oct 2026, 03:501,032first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#61 Up & coming

Growth

3670536112 October 202614 October 2026
67 measurements spanning 3 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–75 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 67
Measured (UTC)Rank on Up & comingChange
14 Oct 2026, 23:2561+1
14 Oct 2026, 22:2560+2
14 Oct 2026, 21:2558no change
14 Oct 2026, 20:2558+5
14 Oct 2026, 19:2553+1
14 Oct 2026, 18:2552no change
14 Oct 2026, 17:2552+2
14 Oct 2026, 16:2550no change
14 Oct 2026, 15:2550+7
14 Oct 2026, 14:2543no change
14 Oct 2026, 13:2543+1
14 Oct 2026, 12:2542no change
14 Oct 2026, 11:2542no change
14 Oct 2026, 10:2542no change
14 Oct 2026, 09:2542no change
14 Oct 2026, 08:2542no change
14 Oct 2026, 07:2542+3
14 Oct 2026, 06:2539+3
14 Oct 2026, 05:2536-4
14 Oct 2026, 04:2540first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Double Gold
499 R$
Super Nuke
299 R$
Mega Army
199 R$
Double Cash
199 R$
VIP
99 R$
Custom Name
99 R$
Instant Build
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to WorldFront · welcome154,881 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 10 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646765.56610 October 202614 October 2026
120 measurements spanning 5 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 120
Measured (UTC)% likedChange
14 Oct 2026, 22:5066no change
14 Oct 2026, 21:5066no change
14 Oct 2026, 20:5066no change
14 Oct 2026, 19:5066no change
14 Oct 2026, 18:5066no change
14 Oct 2026, 17:5066no change
14 Oct 2026, 16:5066no change
14 Oct 2026, 15:5066no change
14 Oct 2026, 14:5066no change
14 Oct 2026, 13:5066no change
14 Oct 2026, 12:5066no change
14 Oct 2026, 11:5066no change
14 Oct 2026, 10:5066no change
14 Oct 2026, 09:5066no change
14 Oct 2026, 08:5066no change
14 Oct 2026, 07:5066no change
14 Oct 2026, 06:5066no change
14 Oct 2026, 05:5066no change
14 Oct 2026, 04:5066no change
14 Oct 2026, 03:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.