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Control Europe

Control Europe

A Roblox experience owned by Hidden Studio..

SimulatorENstrategyconquestmodern warfare

Control Europe is a simulator experience created on 2025-05-11. It currently has 4,740 players. The game has accumulated 267,285,028 lifetime visits and 715,403 favorites. User engagement metrics show a 94% like percentage. The title focuses on strategic conquest mechanics within a European setting.

Description (written by the developer; not a statement by this register)

🌍 Control Europe Pick any modern European country and start your conquest! ⚔️ Capture cities, grow your army, and crush your enemies. 🏙️ Upgrade cities to boost your income and manpower. 🧪 Unlock technology to increaser your army speed and strength. 🤝 Form alliances with other nations… or backstab them when the time is right. 🗺️ Out-strategize your enemies and take control of all Europe! 🚨Private Servers have a Save/Load map feature! 🚨 👍 Like & Favorite for more updates!

Last updated by the developer 22 Aug 2026, 09:16 UTC.

4,364
playing (measured 4 Sept 2026, 13:50 UTC)
273,453,638
lifetime visits
94%
liked (323,557 👍 / 19,899 👎)
731,052
favourites (2.7 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8015,1512,9764,36410 August 20264 September 2026
328 measurements spanning 25 days, net -702. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 149–5,804 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:504,364+546
4 Sept 2026, 12:503,818+520
4 Sept 2026, 11:503,298+574
4 Sept 2026, 10:502,724+406
4 Sept 2026, 09:502,318+357
4 Sept 2026, 08:501,961+281
4 Sept 2026, 07:501,680+192
4 Sept 2026, 06:501,488+366
4 Sept 2026, 05:501,122+184
4 Sept 2026, 04:50938-164
4 Sept 2026, 03:501,102-92
4 Sept 2026, 02:501,194-181
4 Sept 2026, 01:501,375-326
4 Sept 2026, 00:501,701-115
3 Sept 2026, 23:501,816-191
3 Sept 2026, 22:502,007-212
3 Sept 2026, 21:502,219-546
3 Sept 2026, 20:502,765-453
3 Sept 2026, 19:503,218-551
3 Sept 2026, 18:503,769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cloud Master Skin
400 R$
2x Political Power
400 R$
2x Upgrade Speed
399 R$
Santa Bundle
250 R$
+1 Upgrade Slot
249 R$
Skin Mixer
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,556,997 · 16.2% win
10 Minutes Playtime · other10,938,034 · 8.7% win
30 Minutes Playtime · other6,974,310 · 5.9% win
60 Minutes Playtime · other5,093,092 · 4.4% win
2 Hours Playtime · other3,315,083 · 3.5% win
Control Europe! · progression2,147,255 · 2.3% win
5 Hours Playtime · other1,977,259 · 2.3% win
10 Hours Playtime · other1,155,683 · 1.6% win
24 Hours Playtime · other500,265 · 0.90% win
Form Soviet Union · other415,742 · 0.70% win
Form German Empire · other279,572 · 0.70% win
Form European Union · other167,165 · 0.30% win
Form Japanese Empire · other123,151 · 0.20% win
Form Teutonic Order · other59,871 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
329 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 13:5094no change
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

controleurope.fandom.com4 active editors · 4,007 edits
421 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.