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[🎃] Evolve A Dragon

[🎃] Evolve A Dragon

A Roblox experience owned by Sidequest Studio 2.0.

SimulatorENdragon evolutioncollectionmining

Description (written by the developer; not a statement by this register)

Raise, train, evolve, and master your own dragons across a world of floating islands. Choose your first dragon, train its Strength and Speed, evolve from Baby → Teen → Adult → Titan, then unlock new abilities like gliding, full flight, elemental attacks, and riding. Explore new islands, discover rare eggs, race powerful guardian dragons, mine valuable ores with your dragon, upgrade your tools, and build a growing collection of elemental dragons. Features - 🐉 Raise and evolve multiple dragons - 🔥 Choose elemental dragons like Fire, Water, Lava, and Ice - 🏁 Train Speed through courses, gliding, and races - 💪 Train Strength through dragon abilities and challenges - ☁️ Fly between floating islands - 🥚 Discover and hatch new dragon eggs - ⚔️ Take on unique island Guardian challenges - ⛏️ Mine rare ores with your dragon and upgrade your pickaxe - 🏡 Display dragons at your personal plot - ✨ Find rare Shiny dragon variants

Last updated by the developer 22 Oct 2026, 03:24 UTC.

450
playing (measured 22 Oct 2026, 03:50 UTC)
411,478
lifetime visits
73%
liked (290 👍 / 108 👎)
1,778
favourites (4.3 per 1k visits)
26 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4501,209829.521 Oct 2026, 20:15 — 1,011 players21 Oct 2026, 20:50 — 1,146 players21 Oct 2026, 21:50 — 1,209 players21 Oct 2026, 22:50 — 1,152 players21 Oct 2026, 23:50 — 890 players22 Oct 2026, 00:50 — 794 players22 Oct 2026, 01:50 — 653 players22 Oct 2026, 02:50 — 498 players22 Oct 2026, 03:50 — 450 players21 Oct 2026, 20:1522 Oct 2026, 03:50
9 measurements taken within a single day, net -561. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 336–1,323 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 03:50450-48
22 Oct 2026, 02:50498-155
22 Oct 2026, 01:50653-141
22 Oct 2026, 00:50794-96
21 Oct 2026, 23:50890-262
21 Oct 2026, 22:501,152-57
21 Oct 2026, 21:501,209+63
21 Oct 2026, 20:501,146+135
21 Oct 2026, 20:151,011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Shiny Luck
399 R$
x2 Training XP
299 R$
x2 Gold
249 R$
Fast Travel
249 R$
Premium Pickaxe
149 R$
Extra Incubator
99 R$
+2 Extra Display Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.521 Oct 2026, 20:15 — 72 % liked21 Oct 2026, 20:50 — 72 % liked21 Oct 2026, 21:50 — 72 % liked21 Oct 2026, 22:50 — 72 % liked21 Oct 2026, 23:50 — 73 % liked22 Oct 2026, 00:50 — 73 % liked22 Oct 2026, 01:50 — 73 % liked22 Oct 2026, 02:50 — 73 % liked22 Oct 2026, 03:50 — 73 % liked21 Oct 2026, 20:1522 Oct 2026, 03:50
9 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 03:5073no change
22 Oct 2026, 02:5073no change
22 Oct 2026, 01:5073no change
22 Oct 2026, 00:5073no change
21 Oct 2026, 23:5073+1
21 Oct 2026, 22:5072no change
21 Oct 2026, 21:5072no change
21 Oct 2026, 20:5072no change
21 Oct 2026, 20:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.