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Dragonlore

Dragonlore

A Roblox experience owned by Smelly Games.

SimulatorENdragon simulationpet raisingmultiplayer co-op

Dragonlore is a simulator experience created on 2019-05-25. It has recorded 11,281,883 lifetime visits and 51,555 favorites. Currently, one user is playing. The experience holds an 84% like percentage. Players claim dragon eggs, hunt animals, and fly dragons.

Description (written by the developer; not a statement by this register)

You are a Dragon Rider. Your destiny starts with the claiming of your very own dragon egg. What happens after that is up to you. 🥚 Choose a Dragon Egg, and it will choose you! 🏹 Hunt animals to feed your dragon so it grows! 🔥 Raise a firebreathing dragon! 💨 Put a saddle on your dragon and fly! 🧑‍🤝‍🧑 Team up with friends to grow your dragons even faster!

Last updated by the developer 6 Oct 2025, 14:35 UTC.

1
playing (measured 10 Aug 2026, 16:45 UTC)
11,281,883
lifetime visits
84%
liked (13,689 👍 / 2,554 👎)
51,586
favourites (4.6 per 1k visits)
25 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gifted Rider (2x Growth)
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fire Drake Egg · collection2,813,087 · 58.4% win
Fire Drake · collection1,605,224 · 14.8% win
Squirrely · other172,501 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3384no change
23 Aug 2026, 19:3284no change
13 Aug 2026, 19:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.